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I'm back with a little bit more on gaming. Today, I'm discussing, quite possibly, briefly the differences, maybe even the pros and cons, of downloadable content versus console. For the same of this entry, I'm defining "console" as the games you walk into a store and purchase a hard copy of the game for the console of your choice.

Why this definition? This is mainly because, at one point, you couldn't download games to your consoles. This was for the longest time. You could buy hard copies for your computers as well, but computers, with the advent of the internet, games could become downloadable content. There are also games that you can't actually purchase in a store. They're only available online and through certain sites. As such, it's important, for this entry, to have the definition of a console game.

Also, in this context, I tend to prefer console games over downloadable content. This is, perhaps, the biggest pro for spending upwards of $60 for a game in the history of gaming. As long as you take care of it and your gaming system, you will have that game for a long, long time, regardless of whether or not it remains popular. The gaming companies can't yank that game from your hands. Stop producing it and the system it goes on? Oh yes. They can most definitely stop doing that, but, as long as you still have the system and the game, they can't take it from you.

Since I've been on Facebook, there are a small number of games that I've enjoyed but can no longer play for a variety of reasons. Farmville says it's still there, but the game refuses to load. Pet Society was another favorite, but they stopped producing it entirely and is no longer available. A few other games I've enjoyed have also been discontinued and disappeared over the years, the most recent, of course, being Star Ocean: Anamnesis.

For some reason, as I mentioned, I can't get Farmville to load on my laptop (and my phone-turned-into-computer-away-from-home is just too small to be effective for playing). I keep trying to get Adobe Flash to work, but even Adobe Flash seems to be constantly outdated, even when up to date. I run circles with both Firefox and Google Chrome just trying to get the Flash Player to update. The same goes for Kitchen Scramble. Yes, I love cooking games. My current cooking game addiction is Crazy Cooking Star. I've resumed Hero Wars, but that's still somewhat boring to me. It's part distraction as I want to game (but currently can't play the games I really want) while I work on my writing projects. I can pretty much leave it unattended (which beats the point of actually gaming). These are among the only games I can get to work without Flash Player. And the sad thing is? I need an internet connection to play them at any given time.

Now, this isn't true for every digital game. At least, not after a while. Once it's downloaded to the system of your choice, as everyone knows, it's there. The internet connection is only needed long enough to perform the download and any system updates. Once those are done, the gamer is ready to play.

Again, that's where things get sticky. A downloadable game can disappear at the company's whim. Pretty frustrating for those who are into the game itself and wish to keep playing.

This is where hard copy console games have the advantage. No internet connection needed for download. Simply load it into the system and start gaming.

Now, I get it. Online games, free to play games are awesome. They don't require any money out of pocket in order to play, and, when you're poor, your money does need to go more towards necessities than gaming. However, if the company in question has in-game purchasing, and they're not making enough to justify producing more content or even just letting it run, they'll yank it from servers.

I realize I'm going on repeat here. Like I said, this wasn't going to be a huge entry in the first place, and this is definitely a preference. I like disconnecting from the internet to play games. I also like disconnecting from digital devices to read books.

And, honestly, online/digital content for games isn't the only area where the product can be yanked or discontinued to where customers can no longer get them. Books and music can also suffer the same fate. I know there have been debates over the years, since the invention of ebooks and digital music, as to which is better. Both have their advantages as well. In the end, as much as my personal preferences count for me, the individual gamer/reader/music listener's preferences count for them. If you love your online games, hey, I'm definitely happy for you! You found something to enjoy, and that's what matters the most.

Have a good Wednesday, my friends!

Final note, I'm resuming my live storytelling feeds in one week on my Enchanted Realms Fiction page on Facebook. You can check out the link here: https://www.facebook.com/Enchanted-Realms-Fiction. Please click "Like" and "Follow" to stay tuned into what's happening with my stories. I'll be reading from Portal to Gaming, the original publication while I hammer away at the revisions and editing. I'm starting over. The live feed will start at 9:30 PM Central Time.

See you there!
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What does that mean, a return to Star Ocean 4? It means I loaded my PS3 copy into a PS3 and started a brand new adventure log. I was holding off on playing this game until after the first of 2020 - I have my reasons for that - but I realized I missed playing the Star Ocean series. A lot.

Now, I'm not going to be able to play the game every day. That's just not possible with how things are right now. I've made it to Lemuris, but I had to do a lot of skipping over a lot of the animated in order to get that far - please note, I can watch the cutscenes on YouTube at any time, and right now, I'm more interested in playing, in getting back into the swing of playing this particular series. Why do I say that? Because it has been so long since I've played SO4 that I forgot about the camera angling. It's actually quite twitchy from what I remember, it's annoying, but then I've got to remember to use the angling when I actually need to, or I'm just spinning in circles.

Story-wise, my opinions haven't really changed. The graphics, however, are more than making up for it. I've remembered why I love this game so much. It's how the artists envisioned these worlds that Edge and his crew explore that keep me coming back. Story missteps are something I can easily fix in the form of a massive fanfiction novel. As I write this, I realize that there's one crucial element missing from both fanfiction and the game itself, and it's that first moment of stepping onto Aeos for Edge. I realize that the game play isn't about to make room for such a minor detail, and I've only encountered one fanfiction that deals with Edge taking in everything that's on Aeos and its differences from Earth. However, that's kind of a later scene, this particular fanfiction, and it's one I'm not sure where it fits in with the actual story line. Still an enjoyable read at any rate.

And that's it for right now. I'm on a mission, a Star Ocean mission, on top of my author career, to play the games and to learn everything I can about the characters. Four games out of, well, eight games played, I've missed quite a few. I'm with several Star Ocean fans out there. I want to play Blue Sphere (set two years after Second Story), but it's one of two not released to North America (there was a mobile game released in Japan before Anamnesis that didn't survive - I'm counting it even though I'm not sure I should right now). I would definitely love to play it, either on the PS4 or Nintendo Switch. We'll see what happens.

At some point, I'm going to compile a list of books and movies that are either based on actual games (like Halo), are part of some gaming franchise (Dungeons and Dragons), or feature gaming as a theme (like The Holder's Dominion and Ready, Player One). I just had to write about The Last Hope today, about why I still love this game, and why I want to see the series continue. It really is a unique series that didn't get proper story treatment after a certain point.

That's all for today! Hope everyone is having a great rest of their weekend!
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It's been mostly a bit of a silent week for me, at least when it comes to this whole online blogging thing. Granted, I've gone longer stretches than this, which is what I'm changing.

Today's . . . inspiration is thanks to a meme that popped up in my Facebook feed, in one of my Facebook groups about the characters from some books. The person who shared the meme wanted to know which books the (anonymous) author of the meme was mentioning. I guessed three out of the five accurately and knew of another without actually knowing the title - books turned into movies can be a good thing when it comes to naming things or at least knowing of them. I'm also attributing this entry to a private action scene from Star Ocean: The Last Hope, shortly after Bacchus joins the team. I know I've mentioned this before, where Edge comments on ancient literature. Before I begin, a little background on the game and the scene itself.

In order of recruitment for The Last Hope, you get Reimi (naturally), followed by your first alien friend, Faize. The three travel to the next planet and ultimately gain Lymle. The events on Lemuris lead to a spaceship-like planet called Cardianon, where we meet and gain Bacchus. Now, there are ways to extend the private actions between planets, up until a certain point. One way to do that is to head to a planet you've been to before, land, and go to your Item Creation to speak with Welch. After getting Bacchus, I recommend it because these particular scenes decrease the travel times between where you're starting from and where you've actually got to go to progress the game. And you don't have a lot of options when it comes to who is ultimately in your party. You've got to defeat the game and start a new gaming log if you want to keep one particular character over another. And you have to raise affinity points in order to view all of the endings.

At any rate, after getting Bacchus, before you head to your new destination, return to either Aeos or Lemuris. Upon landing, go to Item Creation (in your ship), and activate the console. This triggers the private scene where Welch greets Edge while she stands behind one of those cardboard standees, the kind you find at fairs and carnivals for picture taking. The standee itself is a headless woman wearing a French maid's outfit - you guys know the one! - and Welch says, "Welcome home, Master."

Now, mind you, she's being cheeky. She mentions she found some old books and that the costume was from that particular era. She even goes as far as to say that some men loved to be called "master". Edge, the entire time, is unimpressed. Bacchus is absolutely floored by this display.

Edge's following reaction is actually an effort to enhance the tragedy of World War III's aftermath. A lot had to change, and literature courses weren't required for space travel and exploration, apparently. At any rate, a lot of fiction was lost. A lot of things were lost to this deadly and catastrophic war. We'll leave it at that. Here's what Edge's reaction actually tells me, as an individual player.

For starters, he's not much of a reader. Given what we later learn in the game about him, there's a good reason for him probably being unable to sit down and enjoy a good book or anything longer than 50,000 words/250 pages. If he was much of a reader, his reactions to Welch's standees and what she said about what she learned in these ancient pieces of literature wouldn't be of disgust and disbelief. A good literature course would have told him about specific pieces of literature, what was going on during that era, and so on.

Also, his reaction tells me he doesn't read the fiction of his era, either, and I'm quite certain that there are writers and authors as he and his fellow crew mates begin their space exploration. Everyone has a hobby that they do in their spare time, and reading is a hobby of many, many people. Hell, if I were on a space exploration crew, having a thousand books on a tablet would be an amazing way to spend my downtime! Among other things. ^_^

So reading isn't one of Edge's strong suits, and it's something that works against him. He does have a compassionate personality, but his flaw, at least with this, is that he can't see how literature is a reflection of the time. And if he isn't reading the fiction of his time, then his question he asks Welch is understandable but silly at the same time.

His question: What were they thinking in leaving literature like that for future generations to find? (Note: This is where I enjoy Fayt Leingod more as a hero. He's a student, a serious one, but also understands he needs to allow himself a chance to rest, hence the video game addiction. He's also aware of the various types of literature from Earth. I'm presuming he's read them. How do I know? When you're on Elicoor II and reach the Sacred City of Aquaria, he finds the home of a writer who has written quite the lengthy series, and his internal monologue remarks that the number this author has written exceeds that of science-fiction authors of the 20th century. It isn't a private action, just something you find from wandering about and entering people's homes.)

I have an answer to that question, both as an author and as a reader. I also have questions for Welch on the works she read because that would answer a lot of questions as to what authors were thinking as well, but that's going into a completely different direction than is required at this point.

The answer is that most authors aren't thinking of what future generations are going to find. We are thinking of the current generations that surround us - ours, the next, and probably the next one after that. We're writing for ourselves, we're writing because we know of no other thing to do with ourselves, we're writing to inspire hope and courage, we write because we love, it and it makes us happy. We write because there are worlds we want to explore but can't because space travel is still a distant dream. We write to relive the past, to become greater in some way than what we feel we are. Some authors do write to make a quick buck, but most authors I've encountered, we're not writing with 50, or even 100, years later, or after our deaths, in mind. Not a single author can predict the type of long-term success a story is going to have. If we were to ask Dickens or Tolkien or even Stephen King if any of them expected to be viable after 50 years, well, I don't know what Dickens or Tolkien would say. The answer would probably be no. It'd be interesting to ask Stephen King if he thinks his works will endure for 50 years after his death. King's been writing for over 40 years now. Five generations from now will tell the tale of whether or not he'll reach the ranks of classics. Only time will tell if, 50 years after my death, my novels will stand the test of time. Do I hope that they will? Of course! But will it be so? I don't know, and that will be something I never will. But I write with the current generations in mind, namely my generation and the next two because they are the ones I'm coming into contact with. Someone like Edge Maverick is distant.

When I first started writing, I do so with one hope: that I will one day inspire someone else to begin writing. I wrote my first story when I was 9, but I wasn't inspired to become a writer until I was 14, until I'd read The Lord of the Rings. I write to be that inspiration. I write to explore those worlds I can only dream of, and I write to make the connections I know are out there for me.

That is why I write. Ask an author why he or she writes, and you'll get a varied response. Those are the responses I know. It's crazy, it's messed up, but it's all beautiful for me all the same.

I may never know who I inspire to write - Tolkien passed away a few years before I was born - but, if I were to meet him today, if he were still alive, if his spirit came and visited me tonight, in my sleep, I would thank him for being that inspiration for me.

So here is to you, Mr. J.R.R. Tolkien. Thank you so much, from the bottom of my heart, for the inspiration and courage you gave me to really be on this path. It's frustrating at times, but it's worth every ounce of effort.

Until the next time, my friends.
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Yes, I know yesterday was officially the first day of September. I ranted a little bit about a video game I started to play, but I'm finding I can't finish. Chances, it'd be one of those forever games that ends with no real conclusion. I mean, I realize the same thing can potentially happen with Anamnesis in Japan. I do wish I had a clear idea on how long that particular mobile game is going to run in Japan because the characters eventually have to make it home. That's the point of the game, or at least it's supposed to be. That's my understanding of the English version, which is, sadly, no longer being updated. See the second or third entry for my On the Subject of Gaming to find out why I feel that it's not receiving a definitive conclusion.

That said, I'm super stoked that September is here! I know for many it's back to school time, it's football season, it's time for harvests to start rolling in, if they aren't already . . . For me, it's pumpkin season. I'm so looking forward to having some pumpkin spice coffees and other yummy stuff. It's also Halloween season. If I lived in an apartment or a house all to myself right now, I'd be going wild with the Halloween decorations. I just love the vibe of Halloween, and I definitely would want to live in a high-traffic, trick-or-treating zone because that's one of the things I've loved about the holiday. CANDY! LOL. Before I moved from Michigan, one of the local franchise department/grocery stores sold $1 canvas, trick-or-treating bags, and I would fill those babies up with as much candy as possible. And I didn't do just a small handful of the fun-sized stuff. I bought big bars, trick-or-treat edition snack chips, and cans of soda to put in these bags along with some non-edible gifts. It's something I would love to do again, starting next year. (Current finances are not allowing for me to get started right about now, which is what I'd need to do if we were in a high traffic area for trick-or-treaters. It'll be our second Halloween in this house so this year might see a slight increase. Only time will tell that tale!)

This is definitely a time where things have started to make the transition into something else, or they're getting started to make that transition. I admit right now that, in my personal life, I'm not in the best of mental places. It isn't for me to admit this, but the stigma around mental health and self-care has been highly frowned upon throughout most of my 41 years on this planet. But I'm taking the steps. I have some books to read, I've started speaking positive affirmations out loud, and, while I'm still there, I'm getting better. I feel better about some of the decisions I've made and that I am making. I'm looking forward to delving more into the gaming world as best as I can. I really do want to learn more about what it takes to become a designer. One of my dream goals in this life is to revamp Star Ocean: The Last Hope, update the story some and make it so players can have a choice between playing either as Edge or as Crowe and maybe even having the option of the two combining forces in order to defeat the threat to the universe.

It's also a goal of mine to publish Star Ocean fanfiction for pay, or at least develop better drawing skills so I can work on my own doujin. (That would be fun, too.)

Yes, I'm talking a lot about Star Ocean. I have two of my Fayt Leingod collectible figures on my desk right now, and I just feel my heart often swelling with love for this particular series. That's something rare. In the video gaming world, Star Ocean and Dragon Quest are my Lord of the Rings. They are my inspirations to write, to publish, to keep going. The classic Hero's Quest.

There is one announcement I'd like to add to this. It's already been posted once before, but it's worth me repeating.

I have temporarily suspended all paperback sales through Amazon. Some books were already unavailable due to some other issues, but I took Portal to Gaming down from paperback distribution. The reason being is there are some major errors in the manuscripts right this moment. I've fixed some already, but there are still others that require mending. The ebooks are still available. Portal to Gaming is also undergoing revisions and expansion. I know I haven't finished The Arc of Fantasy series yet, but the expansions and revisions are now necessary. I still have paperbacks available from 2018's Tokyo in Tulsa event, and I'm selling them at 10% off their listed prices individually. What I didn't mention yesterday was that I plan on doing a larger discount for purchasing all four books together. I gotta play with the math at this point.

In the meantime, I'm still writing. I'm doing that crazy self-published thing where I'm trying to balance the writing with the editing of a different piece and the promoting and . . . combating the depression of my real life. It's making for some dull times.

And, yes, despite the depression, I am one happy ducky because I've been reminded of the good things I've found and experienced in my life. ^_^

Have a great rest of your holiday today! Until the next time!!
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I thought I was going to be done with entries on gaming for a while. After all, I profess to be quite selective when it comes to what I play, and I'm in a position where I either need to be familiar with the series, like Dragon Quest and Star Ocean, to do a blind purchase, or it's gotta be free to play. That's why I'm glad Square Enix does demos for games and why I love gaming rooms at conventions in addition to rental companies like (the now defunct) Blockbuster. (This is also why I'm a fan of reading samples when purchasing books online and libraries, but books are a different discussion for a different day.)

I thought wrong. You see, for at least a week now (possibly longer - I'm not digging deep into my memory banks to find out when this started), Facebook has been showing me an ad for a game called Hero Wars. It wasn't showing me actual game play for it but puzzles to be solved in order to get loot. I like puzzles in my games. I like puzzles, and I like puzzle games. I hadn't told Facebook to stop showing me the ad because I was pretty keen on ignoring the stupidity of the demo. I also admit that I was curious. I wanted to play those puzzles and get the loot so, three days ago, I clicked on the link and began to play.

Basic breakdown of Hero Wars: You start out as a pre-determined character, and you have a mission to save what's known as Guardians. In a Farmville-esque manner, upon starting up the game, you see all kinds of things you can do in the game. Arena, Grand Arena, Tower, Airship, Outlands, and you have your merchant, quests, etc . . . Basically, everything you'd need in your gaming hub for a Facebook app game in order to get goodies and the like. You get chance to either get a free character by logging in daily or what they call soul stones to either summon or enhance your character once you hit a certain number.

I've gotten probably 1/4 of the way through the fourth chapter map. I've stopped playing it as of earlier today.

I don't like it.

I have nothing against the concept of this game. I also think it's great that the game's designers have set up YouTube videos to enhance the game play for players. There might even be a way to adjust how an autoplay character behaves in battle. I'm just not interested in having to step outside of the game in order to learn more about the story. I'm not interested in having a healer-type character who doesn't heal the others when they get below half hit-points and where a cover-all heal spell is reliant on what I'm going to call a Rush-mode attack. For those who have never played Star Ocean: The Last Hope, Star Ocean: Integrity and Faithlessness, Star Ocean: Anamnesis, or Dragon Quest XI: Echoes of an Elusive Age, the Rush mode attack is basically you can perform against an enemy without taking any damage from said enemy. It's a specialized attack or series of attack once the battle gauge for it has reached maximum capacity. If there are other games that have this type of an attack, I couldn't tell you. I'm basically mentioning the games that I know of and have played where this is something that can be done, and they can be chained together for maximum effect. I won't say other games haven't done it when I haven't played every. Single. Game. Out there.

At any rate, the issue with the beginning healer aside, I find the overall game play, at the point I hit, both bland and a little on the frustrating side. I find it bland because the only scenery I get is when I'm in a battle. I just click on points on a map to progress, which reminds me of Bubble Witch Saga 3 and the Candy Crush/Soda Crush games. Hero Wars, the moment I started to play, went from being teased as a puzzle game into a fantasy-style RPG, complete with an online server, backstory, and so on. When I play a fantasy-style RPG, I want to see the scenery as I travel to my boss points, to the next village, and I want the points to be more than just battle points. There's gotta be something else there for me. Characters have to be interesting for me. The backstory can be woven into the game. I mean, I really want it to play like an adventure. If there's a burned village, I wanna talk to the survivors and learn more about where the enemy is heading. It's no fun for me if I know each point on my map is the battle point.

Before I go further into Hero Wars and why I'm pretty much not going to be bothering with it again any time soon, I admit that some of what the designers for HW did was standard for both app games and RPGs. You can only find select items in select areas. There's item creation, which is a bonus, much like Star Ocean. You're also not guaranteed to get that item every single time, either. What's frustrating if you can't buy some of the basic equipment your party needs in order to set out. You have to fight for it, and it's equipment you need. So you're grinding on levels to get the equipment, to get the team party level up, all in order to face the tougher bosses. I've never played a game that capped my individual character levels based on team party level. Capped because they hit the max level they could reach for a given point? Yeah. Capped until something else was unlocked in the game or some milestone was achieved? Yeah. I recall Till the End of Time doing that with battle trophies, but I also didn't have a team party level for my console games.

For Hero Wars, I'd gotten to where I was grinding for team level and wasting potential experience points on level 20 characters because they'd hit the team level cap. While I understand the point of a maximum level, I don't agree with putting a level cap in place before level 100. I just don't. And, as I said, you have to grind for team experience points. You get team experience for the amount of energy used up to participate in a battle. That's great, until you realize the only levels you can play repeatedly are the ones that cost 6 energy. The ones that cost more are specific battle points, and you can only play them three times per day before you have to stop. And, unless you've overdosed your energy on opening various mail, you have a limited amount of energy to spend. I believe at my Team Level of 24, I have a maximum of 75 energy points. Because I've collected things, I'm actually sitting at over 100 or 200, so I could play until I ran out. I just don't have that patience for a generic game with an uninteresting story. I was frustrated with the game as of yesterday, but I was playing because it was a distraction. And not a great distraction, either.

Pretty much, this game can play on auto. You can leave the room, miss the rush modes, but still not miss anything because the battles aren't important. They're just experience points. After you defeat the final boss of each round - the only challenges are not dying, getting three stars, and defeating each group of enemies in under 20 seconds, though you have two minutes for each round - it simply ends. There's no dramatic moment, no final breath from the boss. You simply unlock the next point and move on. The only time you get that is when you first start the game, and the bad guy in question claims, you're not getting all of your guardians back. The battles do what they're meant to do, which is allow the player to progress to the next point, but it's all uninteresting.

Add into this the skill points. I don't mind skill points. I've gotten skill points in the console games I've played. I actually love skill points. I get to enhance part of a character that has a specific use in the game. In Till the End of Time, the points were allocated for the basics: hit points, magic points, attack, defense, and I believe one other area. I'm not recalling right off the top of my head, and I'm not sure if the Star Ocean wikia page covers it. I know in that game and in The Last Hope each character got his or her own skill points that could be allocated for them on an individual level. Each skill set had a specific point, be it for item creation or enhanced attack. The Last Hope saw group skill points, which could be used for the individual, but it was also reserved for item invention with Welch. I only used those when I really wanted to max someone out on something, and I had more than enough from the group to do it without detracting from item invention. Once you had invented the item, you didn't need the points to create. You just made sure you had the necessary ingredients on hand to make what was needed. And here's the thing: At least you knew where to go to either buy what you needed, because the shops were set up, and their wares never changed, or where to harvest or mine said items. I had to reset the harvesting and mining points by returning to my ship, but I didn't need to fight battles each and every time I needed an item or a piece of equipment. I also had control over restorative items in battle, which aided me in keeping everyone alive. Don't have that in Hero Wars, and my current healer-type sucks.

With that said about item creation, ingredient and equipment retrieval, Hero Wars also has skill points. Twenty, to be precise. For the whole group. So if you want to max someone out, you can, but then you can't max another person out once you start getting into the higher levels. I mean, if you're going to utilize skill points, give the individual characters their own set so they can be maxed out on an even level. Otherwise, you have a potentially disproportionate party when it comes to dealing damage. You also have characters who aren't completely equipped. This is mainly because, once the character has all necessary equipment, the game allows you to promote that character to a different type of ranking. The character system for Hero Wars is actually quite complex, with things becoming unlocked upon the team party level hitting certain numbers and the characters hitting certain levels and rankings. It's an interesting system, but the game has one fatal flaw that seems to afflict almost every single online fantasy RPG.

It comes with the characters already created for you.

It might not seem like a big deal, because most fantasy RPGs come with pre-created characters. It's something tri-Ace and Square Enix have been doing since their inceptions as gaming companies, along with sending out the pre-packaged story. How they were able to be successful (or not) with the pre-created characters was because of how the characters actually behaved during the game play. The pre-created characters weren't generic, either, and that's what's happened with Hero Wars. They've given players the pre-created character in a generic setting where eventual player contact is possible, and players, when it comes to online fantasy RPGs, want to create their own characters. I say that with confidence because, despite Final Fantasy's insane popularity here in the U.S., the first time Square Enix tried to do an online game with Final Fantasy, it failed. It lost out to games like World of Warcraft and Dungeons and Dragons Online. Even the online Lord of the Rings RPG enjoyed an insane amount of popularity because the players got to choose how to create their characters. Given the opportunity, a lot of people will create their own characters. The online games aren't the only ones that prove that. Halo was one of the first console games to prove that. (Note: Halo wasn't the first console video game that allowed a player to create the character. Earlier games of Dragon Quest/Dragon Warrior did the same thing, albeit it in a more limited way, due to the technology of the time. Other console games have come along and done the same thing to varying degrees of popularity.)

These are, ultimately, just my thoughts, opinions, and observations, which have been quite limited since I worked at a Gamestop (which was for the 2005 holiday season only). I'm one of 268K+ people who started to play Hero Wars. Others are probably enjoying it way more than what I did in my brief amount of time. I'm just disappointed that I didn't get to do the puzzles right away, and I find it jarring that I have to step out of the game to learn more about the story's history instead of it being integrated into the game itself. Say what you want about other RPGs on consoles, be it you liked this game but not that one, but they at least integrated everything needed to generate some kind of interest.

If you've played Hero Wars and have enjoyed, I say excellent! It does have a lot of potential, and I wish you happy gaming!

That concludes this entry. Have a great rest of your weekend!
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Hello and happy Friday, everyone! I hope that this day, and the upcoming long weekend, finds you well! If you're heading to a convention this weekend, have fun! I know Dragon*Con is going on this weekend, and it's one of those conventions that's on my to-attend list, along with GenCon, San Diego Comic Con, Anime Expo, YoumaCon, World Fantasy Con, and Comiket. I have a lot of conventions I want to hit up for a lot of reasons.

I'm going to start with I did some baking last night!! Woohoo!!!

I'm stoked about that. I haven't done any baking since before I moved away from Michigan. I think it was after my sister could no longer be a cheerleader because the school cut funding for it that I haven't backed, so right around 2012. It seems like a short amount of time, though, but I know I haven't done any baking in quite a while. I just did some basic chocolate chip cookies, following the recipe on the back of the bag. It was a lot of fun, and I look forward to doing more for my entertainment snacking!

Second, I received my first comment on doing research in the gaming world. I actually knew when I wrote that post that it was bound to upset someone who loves the Valkyrie Profile franchise. I was told I couldn't prove that tri-Ace hadn't done any research and that the characters involved are loose interpretations.

I realize that these are loose interpretations. In fact, they're way loose, and I attribute all of this to the amount of research I've done into the Norse pantheon since 2012, since watching the Avengers: Assemble film. Until that point, I hadn't really gotten into the Norse nor into comics, I used to collect some when I was a teenager and in my twenties, but I wasn't into Marvel. I was into Transformers, Teenage Mutant Ninja Turtles, and Speed Racer. Come 2003/2004, when I started attending the main campus for my college, I got into anime and manga, thanks to friends who loved sharing those things with me. I got into Marvel and comics because of the movies. I got into the Norse pantheon because of the movies, and I've also shredded Thor: Ragnarok for what they did wrong when it came to the Norse mythos and histories. My knowledge, my research for my own books and stories, has detracted from this enjoyment. Did I enjoy the Star Ocean: Anamnesis/Valkyrie Profile crossover? Yes. My favorite characters are Freya and Lezard. I love Lezard.He might be the only redeeming thing to pull me completely into Valkyrie Profile. Will I enjoy the story 100%? Probably not because my knowledge will constantly tell me what is wrong with the story because the better handling of that knowledge will enhance my enjoyment. I certainly would not tell any of my friends who grew up in Denmark and Sweden and Germany to lighten up and relax where the Norse gods are concerned. They grew up with these stories. These are the main people I'm writing my Norse stories for, not just the people seeking the popularity behind it, but the people who grew up with these stories handed down to them for generations. It's like telling a Native American to be "okay" with how J.K. Rowling handled her magical system when creating the school of magic for the North American people. It just won't fly.

I also realize that there are people who love Valkyrie Profile. That's okay, too. I love Star Ocean, and there are a lot of people out there who don't. What can I attribute that to? Lousy storytelling and poor character development is why, and I can't expect anyone to change their mind just because I personally enjoyed this series, even as I want to improve it. I'd have to do some research into this, to find out how many games are being churned out per week, per month, per year, but I've gotten the impression that the gaming companies are going more for quantity and making some sacrifices when it comes to development. I've heard about the complaints where the downloadable content for Super Smash Bros is concerned, and I'm wondering if it isn't the beginning of another disturbing trend where creators are forced to churn out content without a rest and recharge period as well as the time to develop a better story. That's just my personal view based on a limited amount of knowledge. If game designers from tri-Ace, Square Enix, Sega, and Nintendo want to reach out to me and tell me otherwise, I more than welcome their dialogue. I have questions for them, anyway!

Bottom line: if there's something wrong with a game's story, the gamer is more likely to notice it. Even Resident Evil has some story to it beyond the whole shooting zombies thing. Not to say there isn't a place for the mindless game play. If  there wasn't, Farmville would have died out a LONG time ago. (Yeah, I used to play that, too.) However, this is primarily an author blog, something I've established to share what I've learned about the writing process, the books I've written and that I am writing, and the things that I enjoy. Gaming is just one thing of many that I love, that I want to explore more of, and I don't expect everyone to agree with me. That's the joy of our individual lives. If I never play Valkyrie Profile again beyond that crossover, it's certainly not my loss. I've simply found something else I've enjoyed more.

Now . . . onto another aspect of the gaming world: TV shows, comics, cartoons, and anime.

If I haven't listed something in this discussion where books and movies as well as today's subject are concerned when it comes to gaming, I do apologize. I don't actively seek out most gaming-based forms of entertainment, and, while I love recommendations, I'm also quite well aware of how particular I can be when it comes to what I read. I go back to when I first purchased The Lord of the Rings, Vol. 1, for the Super Nintendo. My stepbrother had played it on the PC, and he'd told me that if it was anything like what he'd played, I wouldn't enjoy it. I'm willing to peruse, I'm willing to give trial runs, and I'm willing to read samples and summaries, but, ultimately, I'm such a fussy person when it comes to what I like for entertainment. I'm also fussy because I have other things I want to do and so much time in a given day to do what I need and what I want. I've come to realize that I can't possibly get to everything that's recommended to me, both asked and freely given. Also, some of it may not be up my alley. That's a "only time will tell" thing.

Moving forward, I know that some games have also been turned into, not movies, not books, but cartoons and anime, manga and doujin. When I was a kid, one of the Saturday morning cartoons I liked to watch (and ultimately got banned - my mom wasn't fully paying attention, and she didn't care for one of the characters whining) was Dungeons and Dragons.

Yes, there was actually a cartoon called that! And it was actually a lot of fun, from what I recall of it. A group of teenagers gets pulled into this other world, they get their class designations (bard, thief, warrior, mage, etc. . .), and they have to journey across this strange world to find their way home.

Sound familiar? If you've read enough fanfiction or perused the fanfiction websites, it's been a theme many writers do, be it in The Avengers or The Lord of the Rings. Whether this cartoon actually started all of this, I can't say, but it's definitely nothing unusual. (The TV shows, Sliders and Quantum Leap, follow the same concept. I can't blame fanfic authors for doing that. I'd love to be in some of these fictional worlds myself sometimes.)

I honestly don't remember how this group of kids got transported to this fantastical realm. That was well over 30 years ago. Other gaming-based cartoons I watched in my youth were The Legend of Zelda, Super Mario Bros, and Castlevania. Yes, they went there. That was part of some block where the cartoons didn't fill the usual 30 minute slot, but they were shown in the same vein as You Can't Do That On Television, where you had teen hosts acting out various skits. In this case, the skits were between the different cartoons. I don't know if you can find these on DVD and blu-Ray, but you might be able to search through YouTube or find out if Netflix, Hulu, or Amazon Prime has these. They are preserved somewhere, after all.

One thing that these cartoons did was they didn't necessarily follow the game-play. They were extensions of the story, told in a way that the teenagers of the time could relate. (Yes, as a teenager, I still loved cartoons! Big deal! LOL. The Dungeons and Dragons cartoon was from my childhood. My parents were still together at the time.) I honestly don't know how long they lasted. They might not have lasted a full season. Again, that was almost 30 years ago, and broadcasting companies like CBS paid attention to what got them ratings back then.

The only other game that I personally know of that has enjoyed an animated and manga following is Star Ocean. Mainly, Star Ocean: Second Story, which received the manga and the anime treatment (the anime was called EX), and Till the End of Time received the manga treatment. Star Ocean joins the rest of the gaming games in receiving the doujin, i.e. the fan comic treatment. That isn't to say there aren't others that have received the anime and manga treatment. If you're an avid fan of series, to the point where you collect anything and everything you can get your hands on, you know what's out there. You know what manga and anime has been created, and I say rock on with it!

Oh, and I mustn't forget Pokemon. That, too, has enjoyed, not just video games, but anime, movies, trading cards, you name it. As far as animation goes, I'm including Digimon.

Finally, that leaves TV shows, and the only one to my knowledge that even featured people who loved gaming is the newly ended The Big Bang Theory.

Again, there may be others out there. YouTube and sites like it are abundantly filled with all kinds of creators out there. What I'm noticing that stays insanely popular with the American audiences is what can actually deviate away from their game play and still remain as original. It's a simple observation on my part, but things like Legend of Zelda tend to remain popular as games. That's where mainstream media is concerned, not on fan channels out there. Again, it's a big, wide world, and I've only sampled a few appetizers.

I believe that, if anything is going to make it when it comes to turning a game into a book or a movie or something else visual that only requires us to sit down and enjoy, it can't just be the game's story without the active involvement of the player. It definitely needs more. The secondary media format needs to fill in the things that we don't get to see in the game. Think of it as watching a movie that's gone from running time of ninety minutes to either one-hundred-twenty minutes or one-hundred-eighty. It's everything the writers wanted to put in but couldn't because of time restraints. The other way is to pick up where the game itself left off. What are the characters doing after they've defeated the big bad they were supposed to? I can't say these will guarantee anything 100%, but it's certainly fun to consider the possibilities!

This temporarily concludes this series on gaming. Anything further will probably be more about what I'm playing, what I want to be playing, what I've collected for which series, and fanfiction. Yes, I still write that. Some things are just too much fun to quit writing!

Have a great weekend, everyone!

elise_rasha: (Default)
I have been loving this series, talking about video games. It's amazing, really.

The next entry might just conclude things for a short while. It's going to depend on what games I get into, if I'm able to at all, over the course of time. Plus, I'm looking into gaming design school. I'd love to start attending within the next year or so. My main issue is I feel like I don't have the head for the science and the math behind everything. The next entry is going to be on TV shows, anime, and cartoons centered on gaming. I might even go into fanfiction again. I have no clue what each entry is going to bring me anymore, and it's thrilling!

That's another topic for another day, however. This entry is going to focus on movies that are either based on video games or center around them. Like with books, there are two types of gaming movies: the ones based on the game itself and the ones that center heavily around gaming and characters are either playing the games or sucked into them. In the first category, we have a few titles: Dungeons and Dragons (yep, they went there back in the early 2000s - such a bummer; I was hoping for something closer to the animated film out of Japan, Record of the Lodoss War); Super Mario Bros., Doom, Final Fantasy: The Spirits Within, and Final Fantasy VII: Advent Children, just to name a few. I would love to say that Record of the Lodoss War is centered on a gaming world. But I can't. It's an anime movie out of Japan that just filled that epic fantasy quest for me, so that's where I'm personally going to leave it.

In the second category, we have movies like The Wizard, which featured a young Fred Savage; Pixels, and I'm tossing in the Tron movies.

Please note: film adaptations of novels centered around gaming go into their respective categories. Ready, Player One centers on people playing a game to save their world. The movie falls into the same category. At least, that's the rule I'm following for this, so that's what I'm sticking to.

It's debatable as to what constitutes as a successful video game movie. When Super Mario Bros first hit the big screen, it flopped. While I personally enjoyed the film, it just wasn't a box office success. The same applied for Dungeons and Dragons, Doom, and Final Fantasy: The Spirits Within. Final Fantasy VII: Advent Children might be the only exception to this rule, but then it never hit U.S. movie theaters, and Final Fantasy fans will definitely disagree with me on which of the two films I've watched was the best. I never saw Doom in theaters, but I loved it. Turning The Rock into a villain was genius, and I loved his remark just before he went off-screen to die: I can't die! I'm the hero! That was dialogue GOLD for me, and, of course, Super Mario Bros, at the time, was the right amount of kitschy for me.

Of the films I've mentioned, I didn't enjoy either Dungeons and Dragons or Final Fantasy: The Spirits Within. At least, not completely, and it comes down to expectations. With a name like Dungeons and Dragons, I was personally expecting a high fantasy, epic adventure. I'd sat down to watch Record of the Lodoss War with my brother when he was home on leave, and, when Dungeons and Dragons was released, that's what I was craving for a fantasy adventure.

Dungeons and Dragons just fizzled. As I'm sure is what happened with Super Mario Bros and Doom for those who loved those games. The writers in question just didn't capture that nostalgia any of us were seeking, which makes it difficult to translate a game into a movie. (It's probably a helluva lot easier to translate a book or a movie into a game than it is the other way around, depending on the gaming series. Some franchises have obviously excelled at turning their gaming premises into books.) The setting of the game is pretty much pre-determined. Fail to get it right, and the gaming world is going to tank that movie. Fast.

That said, I'm not entirely sure how movies that feature gamers going against other gamers generally fare. The Wizard, from the bits and pieces I saw, was okay, but there isn't anything that makes me want to go back to it. Pixels relies on being kitschy, really, and, right now, it isn't as welcomed as something beyond grossly absurd, say, like Sharknado. The only one I feel that had a decent box office opening was Ready, Player One. I don't know where Ender's Game fits into this whole gaming thing, if it even does at all. That's something for me to possibly look into later. Maybe. I don't care for the author's real life stance on a few things, and that has thusly deterred me so far from delving into what could be great fiction.

I digress. My main point on this is it seems that, if the actual premise is that of the character playing a character, the movie stands to have a better success rate than something based on actual game that's well-known and loved.

Is it possible for someone to turn a beloved game, say like Super Mario Bros, into a movie and create a global success? I rule nothing out at this point. Maybe it's just the right fan getting the right screenplay down and creating that gold over someone trying to make a quick buck. Until it happens, the world may never know!

And that's it for today, my friends. Again, this is brief. It's hard to say what's going to be a success in the gaming world. Period. It doesn't matter if it gets translated into novels or into movies or even TV series. All that matters in the end when it comes to cross-posting across different media forms is capturing the nostalgia. If you can't do it, even for yourself, you've failed.
elise_rasha: (Default)
Welcome back, my fellow readers, writers, and gamers! As you may have noticed, I've been posting a little bit more often over the last few weeks.It's nice to have this blog, to talk about the things I want to talk about with everyone.

This particular entry isn't just related to gaming, it's related to every aspect of the writing industry, be it for a novel, a movie, a play, or a TV show . . . you get the idea. It's something that cannot be said enough in this day and age: Do your research! Do you, as a gamer or reader, need to know how long it took for Sally's chickens to hatch? If there's a reason for Sally raising chickens, yes. You do. Do you need to know the details that go into chicken-raising?

Ah, there is the trick! I would say this a yes/no type of situation, and it's all based on the plot. If Sally is taking up homesteading and animal raising because she can, the answer is no. If it's absolutely necessary for Sally's survival in some apocalyptic setting, then yes. That's going to build up frustration because something isn't happening fast enough.

But raising chickens is a relatively weak example when it comes to doing research. That's a bare bones basic. What is going to make or break any story is going to be the bigger stuff. We're talking forensics for those seeking the crime-thrillers. We're talking geology, climatology, astronomy, archaeology, engineering . . . history and mythology. All of that is necessary, no matter how you're posing your story, be it serious or ridiculous. You don't need to be an expert to write about something, but possessing a working knowledge will go a long way. Google and Ecosia are your friends. You can find the experts out there. If you tell them why you're researching into something, the rumor is they're more than happy to help you out!

One of my complaints with some of the games I've played or encountered, the designers and developers didn't do enough research. Star Ocean: The Last Hope is getting a passion mention. I've already complained about this game's lack of research and development before. The one that really gets me is what I gleaned from the Star Ocean: Anamnesis/Valkyrie Profile crossover, one that makes me want to play Valkyrie Profile just a little bit while the stronger part of me, the one that goes in head over heels for the Norse gods part, says it's a shit game that needs to be avoided at all costs. Why?

Because the developers did bare minimum research into the Norse mythologies. This game, based on a little over a month of crossover game play, just took names and a concept and then ran with it. The Norse gods mentioned are worse than the Greek gods in snooty, arrogant behavior.

But the biggest sin of all in this game? Loki and Odin fight each other, and Loki defeats Odin in the Ragnarok.

Immediately, my mind started screaming, No. That's not even true to the myths or the histories. Whoever wrote this story didn't know what the fuck he was doing. He just took some concepts and ran with them. This is a bigger offense than when Stan Lee originally wrote Odin as Loki's surrogate father in the comics. At least Stan had a damned good reason for this oversight - his access to information was super limited.

Now I'm not sure when the first Valkyrie Profile game was released - I know I can look it up at any given time - but, for me, it's no excuse for this particular part of the story to have played out the way that it did. There's no excuses for not picking up a Norse mythology book up at the library. Japan has libraries. Hell, they probably have better ones than what we do in the U.S.! And someone did, not just a sloppy job on research but a beyond piss poor effort.

There's also no excuse for not using Google or some other search engine to look into the stories behind any given pantheon, on any given subject in the world. There's a certain laziness that's both disgusting and insulting. Either the designers/writers believe no one's going to know or care and feel like they don't need to do the research, or they just don't care enough. And, yes, research can make a huge difference when it comes to playing a game. Just think about when the Notre Dame cathedral caught on fire, and they used the footage from Assassin's Creed to help with the repairs. These are not mindless stories that are being told here. Even the Super Mario Bros games have some kind of a story to them.

And, if you're someone who loves the Valkyrie Profile series, well, I say good for you. It isn't my place to tell you to dislike it. You have a better idea of the game's nuances and why you love it. My opinions are based on a brief, limited exposure where the premise just doesn't jive with the original stories behind the Norse gods, and I have a lot of books on the Norse gods. This is currently enough to deter me from buying the games and playing.them, even used. I won't say I won't ever play the series - life has a funny way of bringing us things we think we might not enjoy but then ultimately do (I'm looking at The Hobbit here!)

That said, I'm going to end with this: Everyone has something about a story that they just don't enjoy for whatever reason. It doesn't matter if it's a game, a book, a movie, or a TV show. That's just how it goes. Depending on the story being told, it could be the characters. It could be the setting. Or it could be a lack of research. If you're someone who feels research isn't necessary, I do strongly advise you to reconsider that stance. Everyone in every profession in life gets involved in a story of some kind. Everyone gets curious about the material you present to them, and the ones in those professions, the ones who get curious and do the research will be the ones to break you.

Do your research.

Until the next time!
elise_rasha: (Default)
Welcome back, my lovelies! I've returned with more gaming discussion.

I do want to touch on movies based on video games or that focus on gamers, but I'm not sure how I want to proceed with that subject just yet. Do I just want to list the different types of movies, like I did with the books, or should I discuss why such movies haven't always been great hits, unlike superhero movies. I'll get it sorted out soon.

I actually to return to Star Ocean: The Last Hope and the slightly outdated concept behind it. I'm going to try and keep my ranting about the story down to a minimum. I've been contemplating on it, and my revelations are worth addressing at this point.

I mentioned in the beginning of this that Star Ocean is a mash up of Star Trek meeting Dungeons and Dragons. Given the history lesson I had on Dragon Quest during this mini journey, it really isn't a surprise that game's creators would want to blend two loves that are on the different ends of the science-fiction and fantasy spectrum. It definitely combines the journeyman storytelling of both Star Trek and Dungeons and Dragons to create a unique story idea.

Also mentioned, or I hope I mentioned, is the fact that the game's designers loved Star Trek. That's how come Star Ocean, as a whole, exists. Because of the heavy Star Trek influences, it's no wonder that World War III is the catalyst for mankind having to start over from a post apocalyptic event and heading into space. Is it outdated? Perhaps. I know I'm using that story model for my Arc of Fantasy series, where I've also hinted at other sci-fi influences, like Aliens. I'm something of a science-fiction and fantasy junkie. I find something I like, I watch it.

I digress. While World War III might be on the verge of becoming an outdated and overused trope, I got to thinking about where this game originates from and why the designers might have gone a little overboard with the nuclear war aspect.

This is, essentially, a Japanese story.  Everyone involved in the initial process lives in Japan. I don't know how their history courses work, if they're conducted anything like how Germany conducts history courses on World War II, but I've remembered that the Japanese felt the sting of the atomic bombs in Nagasaki and Hiroshima. It hasn't even been a hundred years since the end of World War II, but the Japanese remember that devastation. At least, that is my presumption based on the severity of how World War III plays out in pre-game Star Ocean. I'm ready to watch the opening sequences again to be sure of where the nukes strike, just to be on the safe side.

With that said, it isn't surprising to me that, back in 2007 and 2008, when The Last Hope was undergoing development, a few key concepts weren't taken into consideration. (The game has a 2009 release date. Happy 10th Anniversary, The Last Hope!) Back then, we had a little more time with climate change, but the story of our planet has taken a different route, so to speak, and that's another subject for another time so not taking in climate change with the impacts of World War III is actually understandable. Right now, the unforgivable sins for me remain to be Reimi (as a storyteller, I can understand why she was important to the story with her adaptation gene and even appreciate that role, but my backgrounds in the food and healthcare industries scream foul over careless and reckless usage) and the lack of sight from the powers that be in the game. When you realize that perhaps the Morphus were the only ones who knew enough to not interact with a less technologically advanced species but not the humans, you know someone didn't do their homework and did a slapdash job at storytelling. As the gamer, I'm mentally filling in these blacks for myself and possibly for my fellow fanfiction and original material readers. All of this analyzing is helping me to improve how I tell my stories. It's great, at least for me, because it also helps me to understand where readers want the blanks filled in and where they don't. If something doesn't make sense to me, it's highly likely it isn't making sense to someone else.

Would I love the opportunity to revamp this game? If you've been following this series, you know the answer to that is yes. It's a goal of mine, one that may or may not ever come to fruition. Will I work toward it? Oh yeah. Because the challenge is going to be how to proceed with the story based on the knowledge I, the writer and the reader and the gamer, have with the knowledge that has and hasn't survived the catastrophe that brings humankind to a temporary standstill, and with the knowledge of how the characters meant to be. What the writer and the gamer and the reader know is very different from what the character knows. (Which, if you've ever role-played at a kitchen table with your friends, you know how frustrating it can be to keep player knowledge to yourself.) And, ultimately, the challenge is going to be the research needed to get the experience up to par with Star Trek and Dungeons and Dragons.

Otherwise, there is no point.

That's it for today. This is basically a revelation post about one of my favorite games. I could turn this into a mini series of another proportion, and I might just do that. The next entry, however, is going to be more on research. The Last Hope isn't the only game I've encountered where the research was done poorly and not at all. Earlier this summer, Anamnesis crossed Valkyrie Profile. For as much as The Last Hope has disappointed me with story, what the designers did with Valkyrie Profile is nothing short of storytelling blasphemy.

But that's the next entry.

Until then, my friends!
elise_rasha: (Default)

Okay, so I didn't get here on Thursday like I'd originally planned. I got caught up in something else, but here I am, on your Saturday, to bring some more to the subject of gaming.

Today, well, it's going to be on the short side. It's on books on gaming.

I'm not talking about books like how to design or develop games or like the campaign books issued by Dungeons and Dragons. Rather, I'm referring to the two types of gaming fiction that are out there: books set in the gaming world itself or books where the characters are doing the gaming.

In other words, I'm talking about series set in worlds like Dragonlance, Forgotten Realms, Magic the Gathering, and books like Ready, Player One.

I'm not going to sit here and say one is better than the other. Honestly, that's a lie to me because I enjoy both. The first piece of gaming fiction I'd ever read was Weis and Hickman's The Dragons of Autumn Twilight. I was already into science-fiction and fantasy by that point, something that I had in common with my then-boyfriend. He loaned me his copies, and I was hooked.

This particular type of fiction doesn't focus on a character playing a character but rather on the world and its inhabitants. It's not seen as a game. It's seen as another world entirely, much like how Tolkien developed Middle-Earth. They might be seen more as fantasy than gaming fiction, but, if the gaming company hadn't existed and wanted that type of promotion, well, I'm certain authors like Weis, Hickman, and Salvatore would have found different ways to bring those characters to life.They probably just wouldn't be the same as we know them. I have no doubts that Weis, Hickman, and Salvatore (all of whom have written books not related to Forgotten Realms, Dragonlance, and Dungeons and Dragons) would have still cranked out some spectacular fiction. Magic the Gathering enjoyed some books a few decades ago, and I've seen Halo novels in bookstores at some point. For some, it might seem silly to be writing glorified fanfiction like that, but I love it. It's, right now in my eyes, a great way for fans to keep themselves immersed in the story of the game while away from the game and, from an author's standpoint, adding a slightly personal twist to the story. I haven't dealt with those rules when it comes to publishing-for-pay fanfiction so it's easy for me to feel that way right now. If I ever receive the opportunity to publish-for-pay fanfiction, I may change my mind.

Gaming fiction that reads like a fantasy novel may not be considered among the classics when it comes to literature, but they're still great reads all the same.

The second type is one I've tried my hand at, thanks to Star Ocean: Till the End of Time, is where the characters play characters in a fictional setting, and one I wish I'd read more of before this point. I'm sad to say that I've not read this type of fiction until I started reading The Holder's Dominion by Genese Davis. I do have a copy of Ready, Player One, waiting for me to read it.

I gotta admit I'm not certain which one has a higher volume in terms of publications. Amazon is going to be my friend on that in the near future. It's entirely possible for self-published authors to do the character entering a gaming world setting than it is to write a story in an established domain like Dragonlance. It's the whole getting the licensing rights and ensuring the conventions established by Wizards of the Coast are being followed - yeah, licensing can be a nightmare, so I can see a lot of authors who want to go the gaming fiction route to write in the vein of Ready, Player One. (And possibly Ender's Game. I'm not familiar with that so I don't know if Orsen Scott Card falls into the category of gaming fiction author. Those who have read his works can tell me otherwise.)

Not a lengthy entry today. I'm more interested in finding out what others have read in terms of gaming fiction and if anyone feels there are more types that expand beyond the two I've mentioned here.

That's it for today. The "On the Subject of Gaming" series I'm doing, I do want to continue, and I might just delve into movies based on video games. After that, I'm just going to leave it open for the time being. I also want to delve into pagan fiction, mythology-based fiction, as well as traveling and food along with my current writing projects.

Hope everyone is having a great weekend, either outside, reading a book or playing a game!

Until the next time!

elise_rasha: (Default)
If you've been following my little mini series this week, you'll know by now that I'm a rather selective gamer. I don't own every single console system out there - really, all I own is a PS2 and a Super Nintendo - and I don't go ga-ga over every single gaming release. I've contemplated playing the Resident Evil series - I love the movies, after all - but, due to time and money constraints, I tend to be quite conservative on this.

That said, there are some franchises that I just absolutely adore. Star Ocean is one franchise I will always play and go out of my way to collect what I can, be it merchandise or the games themselves. (I'm only missing the original Blue Sphere game and the XBox360 version of The Last Hope.) I have my pairings that I love for the series, but I'll give most any ship a chance, providing it makes sense to me. Overall, though, I look for story when it comes to my fanfiction.

The second and only other franchise I tend to swoon over is Dragon Quest. I haven't played all of the games in the franchise just yet. There are some things I want to verify first about some of the mobile phone options, but let's just say, minus a few exceptions at this point, I've played and defeated most of the Dragon Quest games. The only ones I haven't played are the Monsters series done for the Gameboy, Builders 2, Heroes 1 and 2, and games 5, 6, and 10. I haven't defeated Dragon Quest: Swords for the Nintendo Wii, but I have played. I'm currently in the beginning point for Echoes of an Elusive Age, and this game reminds me of why I've always loved this series. It's enjoyed a consistency that I'm pretty sure even Final Fantasy hasn't enjoyed. (I could be wrong. As much as I love playing this franchise, Final Fantasy isn't one where I say, I gotta have it. That said, if any of the older games come out on the Nintendo Switch besides XI, I'll definitely consider getting it just to play because then that'll be worth my money.)

It was actually after I'd started to play Dragon Quest XI: Echoes of an Elusive Age that I had the idea to do this little mini series because I noticed something else that was quite consistent.

The hero of each story, the one we play as, never loses his compassion or his kindness for others. He (and sometimes she - Dragon Quest IV and Builders games allow you to create your character, including whether or not you're playing as a man or a woman) is given the most tragic back story imaginable. The Dragonlord (or main Big Bad) sends monsters after discovering the Hero's location in order to destroy this scion of light meant to battle and banish him for all Eternity. Sometimes the hero is of noble descent. Sometimes the hero isn't. The only things almost each hero from each game has in common are this person is a descendant somehow to the legendary Erdrick and has been chosen by the Supreme Deity Herself, the Great Goddess. Her name does change from time to time. The only exception to the descendants aspect is game 3. That character actually becomes Erdrick at the end of the game. It's kind of hard to be your own descendant, you know?

At any rate, because of these two vital aspects, the hero's birthplace ends up as a target for destruction a lot of the time. Please note, there are exceptions to this. Though it's been a while since I've played either one of them, the very first Dragon Quest didn't have the tragic backstory. You're just plopped right there, classic role-playing style, and you're out to save the princess at the king's request. I believe game 3 also skirted around that aspect, but Game 2 saw some of that come into play when your cousin, a princess, gets turned into a dog after the Dragonlord has attacked her home. Game 7 might also be a slight exception as well after a certain point. My memory is fuzzy, and that's one I want to get my hands on the original just because I loved playing it.

Back to the carnage - most every Dragon Quest game I've played has the tragic backstory of some kind, which sets the intrepid hero out on his journey to find out more about himself and the impending doom of all. Throughout his journeys, he remains the same kindhearted and compassionate soul, and he never wavers in his conviction about getting the task done. At least, not in the game, he doesn't. Another rare and obscure fandom writing base, fanfiction writers tend to fill in those gaps while remaining true to the character's personality. By the end of the journey, the Hero is as he was before - the Hero.

The writers for this game have never seen fit to make the Hero an asshole of any kind, someone who needs to go on this journey to become the better person by the end. It might seem strange to some, in that there's no "in your face" character development or growth for the Hero. Some of the side characters get it - King Troad, anyone? LOL - but the hero isn't lacking any of it. He's going through the adventures with his friends, and that's all that really matters. An angry king burning down the village isn't enough to set the Hero down the path to darkness. If anything, he sets out to understand why and to eliminate the true threat.

This is just my observation. The Hero in Dragon Quest could lost almost everything and still do the world right. It's a testament to the Hero's inner self. It might sound strange to some, but the Hero demonstrates that strength a lot of us tend to adore, the strength to stand up and do what's right, no matter how often we get burned by the world for doing so.

And that is pretty amazing!

I could probably try to add more to this entry, but, honestly, this is just more of an observation on an old trope that Dragon Quest fans just seem to eat up every single time, no matter how often it gets used. It's also proof that, when done right, people don't care because it's already struck that chord within them, and they want to see it play out.

I look forward to playing Echoes of An Elusive Age out to the end and defeating the bad guy, like I know I'm supposed to. It might be the same tragic back story, I still have the kind and compassionate Hero, but it's wrapped in a new adventure.

And, yes, I could collect all kinds of merchandise for this game, too!

Until the next time, my friends!!
elise_rasha: (Default)
Yes, I'm back, and I'm talking about some of my gaming experiences for one of my favorite gaming series, Star Ocean. This is also going to cover the missteps by tri-Ace and Square Enix on something that is quite the gem if they actually paid attention to their missteps instead of brushing everything off. They found with Final Fantasy, if there was something wrong with the game play, they did better for the next game in order to keep sales bolstered. The same thing could have been done here if the time had been taken.

Spoiler Alert: If you have not played these games, some of my complaints and loves for this series are parts of the actual game play itself. Please be advised on this and either proceed with caution or hightail it out of here.

For those of you who have never heard of this series, it's not quite in the granddaddy category, like Dragon Quest, or in the popular kids category, like Final Fantasy, but, of the RPGs I've played, it's among the most unique. Journey to Silius went more in the direction of science-fiction in terms of RPG play, from what I recall. Final Fantasy tends to combine straight up fantasy elements with urban fantasy and steampunk while Shining Force and Dragon Quest tend to go more straight up fantasy in terms of setting, character, and game play.

From the brief history I've learned about this particular series, it came about because of a love for Star Trek so the developers and designers took many of their cues from Roddenberry's dream child. It's a futuristic setting where someone from Earth sets about exploring other planets. Got the Star Trek influence so far? Great, because that's actually about where it ends. Star Ocean: A Space Odyssey first appeared in Japan for the Super Nintendo. It didn't hit the U.S. In fact, many in the U.S. wouldn't know about this series until the development and distribution of the very first PlayStation console, where the second game in the series, Star Ocean: Second Story, was released.

Games One and Two would see eventual updates and re-releases to the PSP, and, according to the official Star Ocean Facebook page, the first game, now dubbed First Departure, is heading for the Nintendo Switch. When that happens, well, that's anyone's guess at this point. The page itself was updated in May.

Now, I have not officially played First Departure just yet. I currently lack a PSP in which to play the game, though I may break down and buy myself a Switch just for the joy of it. (I'd much prefer to get a refurbished PSP at this point because I have have Second Evolution, the renamed revamp of Second Story, along with some of the very first Final Fantasy games I purchased.) As a result, I really can't comment too much on the game play for Game 1. I can comment on the characters a little bit, but that's based on limited play for the most recent addition to the series, Anamnesis. U.S. residents, don't get too excited. Service for the game is concluding in November, the announcement coming last week and taking many of us who were still playing the game by surprise. There will be more on that after I get through the predecessors.

At any rate, because I have yet to actually play this game, I can't comment on what was done right or done wrong. I know from speaking with a friend who has played the Japanese version that there isn't any planet hopping. Time portals into the past? Yep. Got it covered, but there's only one planet that gets explored, and that's pretty much it. I know the planet in question is Roak, and Roak isn't your typical underdeveloped planet at this point, at least not what you'd see in a Star Trek episode.

I have started to play Second Story a little bit after finding a used copy at a local store here in Tulsa, but I've not gotten very far. It's been over a year since I've played, and some of it is I don't know where I'm going or what I'm doing. I also found myself feeling liked I'd already played the game once before for some reason, and, in a way, I had. Both Star Ocean and Final Fantasy are developed and distributed by Square Enix and tri-Ace. Before we'd moved from Michigan, I'd borrowed my brother's copy of Final Fantasy VII and played that all the way through. Well, to the best of my abilities, anyway, and the writers for Second Story took a lot of the elements from Final Fantasy VII and plopped them into the game. Second Story, however, does have a few things over the Final Fantasy games I have played, and that something is you can choose who to play as: Claude Kenny or Rena. Whoever you choose affects your game play as well as who you can recruit later on. If you choose Claude, you're unable to recruit Dias Flac after meeting him. Also, if you recruit a young man named Ashton Anchors, you're unable to recruit select characters later in the game. This definitely encourages multiple gaming logs for different outcomes. There are certain characters you're going to get, no matter what. And, fortunately for me, all I gotta do to play this game is to set up my PS2 and go from there to hit as many of these options as possible.

Based on what I've observed, again, in Anamnesis, this is where the planet-hopping in the series begins. You, the player, start out stuck on a planet, but you don't remain there. Your adventure takes you to select, yet different areas of the universe, all in an effort to stop a group of individuals from destroying it.

This is going to be the common theme for Star Ocean from this point forward. Also going to be recurring is the planet-hopping, in some form or another, for most of the games. How it happens in SO2, I don't know yet. Those who have played it do know, and I will kindly ask that they keep that information to themselves. LOL. I do want to play this game, even though it's twenty years after the fact, so please no spoilers. I'm struggling and fighting myself to not ask questions about Dragon Quest XI: Echoes of an Elusive Age as it is! The only game I can't attest to on this is Star Ocean: Blue Sphere, which was released in Japan only for the GameBoy. I just don't remember if it was for the GameBoy or GameBoy Color.

Because of the space/technology aspect and the characters roaming on underdeveloped planets where magic and dragons exist, this is one area that makes Star Ocean unique amongst all of the Japanese role-playing games. It is a flawless combination of Star Trek meeting Dungeons and Dragons. It's a good series to play when you want both out of a gaming adventure.

The second thing that makes Star Ocean unique amongst the RPGs is the chronology behind it. All of the games are connected but loosely so. In fact, if you were to ask me in which order you should play the games, I'd ask you which way do you want to go? Do you want to go in order of release? Or do you want to go in order of timeline? Either way, it's going to be similar to playing Final  Fantasy. You're just not really going to be lost on what happened before, and that actually can make it easier to play if you're new to the series. But, if you wish to play the games in chronological order over release dates, you'd play The Last Hope, First Departure, Second Story (set twenty years after First Departure), Blue Sphere (set two years after Second Story and featuring some of the SO2 cast), Integrity and Faithlessness, and ending with Till the End of Time while Anamnesis takes place between Integrity and Faithlessness and Till the End of Time. If you want to play in terms of release date, you'd start with First Departure, Second Story, Blue Sphere, Till the End of Time, The Last Hope, Integrity and Faithlessness, and finishing up with Anamnesis.

So how did I get into this series if I haven't played either of the first two games, you might ask? Well, I actually saw a commercial for Till the End of the Time back in the day and thought it looked cool, but I never got around to actually gaming at the time, either. Keeping up with the gaming systems kind of didn't happen after my stepdad got the Sega Genesis. My brother kept up with the systems, but he was in the Air Force. I was watching one of my friends play Till the End of Time at his house after he'd borrowed the copy from his brother. I didn't get my own copy until 2005, and I still made some of the same goof ups I did in my new play-through as I did in my first.

I fell in love with this game. Fayt Leingod became one of my favorite characters to focus on and torture in my Star Ocean fanfiction. He also became the inspiration for Fen Willows in my Arc of Fantasy series, but I twisted the situation around, for those who have played Till the End of Time. In fact, there are a few deviations away from this game to say it isn't fanfiction. Mind you, it never started out as fanfiction, but I digress.

Till the End of Time was the first RPG I ever played where I could go planet-hopping. In fact, I never knew about the connection to Star Trek until years later. Am I surprised by it? Nah. The influence was quite obvious, from the naming of the Pangalactic Federation to the UP3. The only difference is in Till the End of Time, humans are already traversing the universe and are enjoying tropical planet getaways instead of tropical island.

Like Second Story, you have characters that you can recruit to complete your party of eight. Your battle party consists of three, but you have eight playable characters to see you through. Some - Maria, Sophia, Adray, Cliff, and Mirage - you're going to get, no matter what. They're what I'm going to dub as the non-negotiable characters. That leaves Albel, Nel, Roger, and Peppita for your recruits, which can lead to interesting party combinations, and, of course, opens up some endings for those characters. Note: If you never pick up Roger, the only time you'll see him is after the end credits have finished, and he's in a cave. While he's not a favorite character of mine, getting him does have some perks, like finding items that you cannot get unless you rescue and recruit him once. To recruit permanently from the aforementioned four recruits, you're going to be about halfway through the game and choose who you really want between Roger, Nel, and Albel to have. After that, you can choose from Peppita, and whoever you didn't choose the first time around. Tread carefully in this respect, you can lose some golden opportunities if you haven't already decided who you want. And, if you want the Defeat Luther at Level One battle trophy, you're going to have NOT level up Fayt immediately or Sophia upon gaining her AND you'll have to recruit Peppita. These are the only characters who start out at Level One. Otherwise, you will never see that trophy.

And because of the recruiting thing, again you have different play-through options. It's another game that encourages multiple play-throughs and on various difficulty levels before you start playing.

Till the End of Time sets another precedence for the series, or so I'm presuming (again, gotta play the first two to make sure): The genetically modified and enhanced character designed to take down the threat to the universe. And we're not talking something accidental here. We're talking intentionally, and, for this game, there's a good reason for why it's done. Mind you, the story, when you start to tear it apart, is weak. Not everyone enjoyed the story line. I personally did.

My main complaint about this game is the lack of true development for the main female characters, Maria and Sophia, and almost nothing for many of the secondary characters, including the recruitables. In fact, the only ones who experience any type of development and treatment are Fayt, Cliff, Nel, and Albel, and that's probably why they're amongst the fan favorites. (Yes, Sophia and Maria have fans as well, and it's for them that I say these two characters actually got the worst end of the deal when it came to character growth and development. They both experience some, but it wasn't enough for it to stick. I believe there's only one fanfiction piece out there, out of all the SO3 fanfiction out there, that deals with Sophia's captivity by the Vendeeni. There might be more, in other languages, but, amongst the English-speakers, just one. For me, I'm keeping my annoyances with her settled on her battle dialogue - she seriously tells the bad guys that what they've done isn't nice when they're not out to be nice; they're out to kill you and stop you from reaching your objective - and her spell-casting times. It took a Sophia fan to tell me how to increase her casting time because she and Adray have the worst wind up times imaginable, and they are the primary healers. They are even the primary spell-casters, having the wider arsenal of attack spells, and they're naturally slooooow! And even putting them on focus on healing only tactics can backfire. Main attackers down to fifty hit points? Oh, I'm going to cast Firebolt! Mind you, Nel knows healing and if you find one of the right items, anyone else can learn how to cast basic healing spells, but they give the better spells to Sophia and Adray, including revival spells. If you can work with the accessories and the like to cut their casting times in half, they're great for the party, but I would still recommend going into any higher level battle fully stocked on restorative items. Just in case!)

So, as we're going in chronological order here: First Departure was originally released in Japan in 1996 with a setting of 300-something S.D.; Second Story in 1999, set twenty years later; Till the End of Time in 2002, which is set in 772 S.D. - we get to the fourth game, The Last Hope. This game is the prequel to everything we have going on. It's time setting is 10 S.D. We're actually doing space exploration because life on earth sucks worse than it does now. I'm forgetting the release year, but then this game may have had two different release years. The Last Hope is the first, and only, Star Ocean game to be released to two different systems around the same time. The first time the game was released, it was to the XBox360 and possessed a lot of bugginess in the game play. tri-Ace and Square Enix took note, along with the many complaints from fans, and they made the upgrades along with making a slightly exclusive version for the PS3. Many Star Ocean fans, at the time, didn't own an XBox360, and the games they could get on that system, they already had for the PS3. If I recall correctly, this was an attempt on Square Enix's part to broaden the fan-base, which actually failed. Aside from the bugginess in Till the End of Time for the Japanese release, this was one of the only times the companies paid attention to fan complaints and did what they could to improve upon the games in question. The U.S. didn't get Till the End of Time right away, and we didn't even get the original release. We got the Japanese director's cut straight up.

Once again, we're doing the whole planet-hopping because we're exploring for a suitable new home for the human race - note: it doesn't happen because our cast from the previous games - Ronyx J. Kenny, his son Claude Kenny, Fayt Leingod, Sophia Esteed, and Maria Traydor - are all born somewhere on Earth; at least most of them are; I believe Sophia was actually born on Moonbase, but I'm not about to go double-checking at this point. We're looking for this new home because of the environmental degradation on Earth thanks to none other, World War III.

It's taken me a few years after playing and defeating this game for me to start ripping this game's story line to shreds. Make no mistakes here: I love this game. Do I love it as much as Till the End of Time? Nope. While SO3 might have a weaker story than SO4, the plotholes in SO3 are not nearly as monumental as the travesty of SO4.

For the SO4 story line, part of the reason why Earth is in such bad shape on an environmental level is the result of World War III. This actually hails back to the Star Trek roots, in which the aftermath of World War III caused humans to build a warp drive engine. (Watch the ST:TNG movie, First Contact, for more details on how this plays out.) While WWIII isn't necessarily a bad trope to use for creating a more enlightened human environment, where I start to have problems with the SO4 story is the way they try to go about and creating the horror of the aftermath. The opening scenes will show you the actual devastation of WWIII and the aftermath, which leads to mankind looking to space for survival. Once you get through it, you have Edge Maverick's monologue about the same events to get started. He says that weapons of mass destruction were used with impunity upon the planet's surface, which in turned nearly decimated the human population. The final effects are no animal life, very little plant life, and an obviously degrading environment all the way around. Humans are living in underground cities at this point. And they do demonstrate each time in the beginning just how massive these nuclear strikes are. There was really no regard for innocent lives in this, and that's one of the driving forces behind this plot device.

What the writers didn't do was consider potential environmental impact of certain natural locations if everyone who has nukes started firing off nukes wherever they could. Even if super volcanoes weren't a well-known thing at the time (which I'm expressing my doubts because, well, geologists know these things, of course), there are still geological places you just don't want to hit with a nuclear strike. The San Andreas fault line, for example. Not only would that cause massive earthquakes along the West Coast of the U.S., it could possibly trigger the Pacific Ocean's Ring of Fire, which would have catastrophic environmental effects. Hawaii and Japan would cease to exist, thanks to volcanic eruptions and tsunamis. And that's nothing to say of what would happen if a nuclear missile with 100 times the strength of the Hiroshima bomb hit the Yellowstone Caldera. If that thing goes, well, North America would cease to exist in its current state. The Caldera going could get the New Madrid fault line going, and, if that one goes, it does have the potential to rip the U.S. in half. Maybe that's just me going fantastical on potential natural disasters, thanks to films, but, as we're going with the worst case scenario for why humans can't live on the planet's surface, this is as about as extreme as I can. I personally feel a consultation with a geologist could have made sure such a glaring error not so glaring. I did my own research into this some years later and long after the film 2012 hit the theaters. There are six known super volcanoes, and three of them are in the U.S. On a geological level, for the Yellowstone Caldera alone, you don't want to fuck with the U.S.

That said, I also believe that any leader who wants to keep a position after a war is over is definitely going to avoid the use of nuclear weapons as much as possible. The aftermaths of WWII were bad enough. While we do have some idiots out there, the vast majority of the world's leaders would be like, no. You do that, and you will not live to see the light of day once this is all over. (Plus, there are also protocols in place to keep such things from happening.)

As with the whole geological aspect, a quick military consultation could have proven quite beneficial for the game's WWIII usage. Based on the knowledge I have gained over the years since playing SO4 and watching the cut-scenes on YouTube, I'm running with the theory that, while World War III happened, the usage of weapons of mass destruction was quite limited, and what really did in the planet was climate change. The powers that be needed something extra to blame for the carelessness of the human race, and World War III itself became the perfect scapegoat because it certainly didn't help matters any.

With the World War III trope out of the way, we get to the actual story itself. A cautionary tale about rapid evolution and how it can destroy a culture. In the case of the game, quite literally. One of the first species you encounter is quite violent and ultimately destroys itself because it couldn't handle the technological power it wielded. The evolution happened rapidly.

I'm not sure what caused the Federation in Star Trek to come up with the Prime Directive, which is we shall not interfere with a civilization less advanced than we are. I'm personally presuming that some part of history managed to survive the onslaught of World War III, and everyone remembered what happened when Europeans came to the Americas and nearly destroyed indigenous culture. If a Trekkie out there can tell me otherwise, awesome! But I'm presuming Roddenberry studied history, saw what happened, and knew that it would be a likely outcome for space exploration.

This history is apparently LOST in SO4. Our hero has to learn the hard way and set in motion the rules governing what to do when encountering an underdeveloped civilization. In fact, there are no rules governing space exploration here, only that it gets done, and we have minimal crews on each ship. Our main character, Edge Maverick, is 20, about to be 21. Reimi, our main female character, is 19. Part of the game play with these two are their specialized areas of anthropology and smithery for Edge (better drop rates on humanoid enemies, like the scumbags and basically weapons creation master for Item Creation) and botany and cooking for Reimi (pretty much the same thing, except the botany covers hidden harvesting points along with the increased item drop from plant-based enemies), which, in terms of training, would have started them out young for this project. The back of the game's strategy guide says the two volunteered. I'm wondering at what ages. That could be good fanfiction fodder, you know? ^_^ Anyhoo, there's a lot of preparations involved in getting ready for space exploration. They build the Moonbase and five spacecraft, but no one decides to set forth any rules. At this point, I'm having to come up with a legit reason for why this is: the planets chosen had no actual alien life forms, etc . . . But even the Eldarians, who join up, should have had something in place. The whole lack of actual guidelines for intrepid space explorers just seems off.

Let's add into this one of the crew members has the ability to fight off any disease whatsoever, even it's alien. Here is where the genetically modified and enhanced humans come on, and what frightens me about this is no one barred this particular character from joining the ranks. The game designers didn't stop to think that a character whose body could adapt to any illness or ailment could also cause that ailment to mutate and wipe out an entire planet. It was a story device to create angst and self-loathing that ultimately served another part of the story directly, and it worked. Sadly, as a science-fiction geek who gets exposed to natural disaster stories and disease stories, I know that this type of plot device is one that would backfire. On anyone. I would expect anyone to question that if I were to have that type of a character in my story. It's just unrealistic to expect no tragedies from such a character's creation, not when diseases in humans already mutate in order to survive. And to have the main character be clueless about this, despite being childhood friends, is also unrealistic. Edge's trust in Reimi remains strong, and she's happy for it. She's not feeling the least bit guilty for her lack of trust in him. I just don't understand how he could keep trusting her when her big secret is more bane than boon in the long run of human exploration. It might be the Japanese sensibility here that's coming out in these characters. I don't know. I do believe that many North American and European fans might find this more unbelievable than that. (Reimi fans, if you read this, and you say that trust is earned, you're right, but Edge should have had her trust a long ass time ago. He was practically raised by her parents after his dad died. The only way I would buy her silence on this matter is if her parents had told her to keep her mouth shut, even to Edge, because of the trauma she endured. And, in that vein, trust is earned and trust can be broken. That's a huge secret, one that impacts more than just a friendship. This part of Reimi's development was a huge and gross misstep on the designers' parts. Her powers of adaptation become a wild card no one wants on their team.) Again, if we had maybe just a tad bit of explanation on some of this instead of having to weave our own, this could have been more understandable. Sadly, all of what I've mentioned is more speculation on my part and definitely fanfiction fodder. (I still write SO fanfiction. I recently updated a story called Destinies Intertwined by Fate. I have definitely used Reimi's adaptation skills for sickness at their worst so yes. I did go there. LOL)

I'm almost done with SO4 here, my friends. Just bear with me a tad bit longer. I just have SO5 and Anamnesis left.

There is some stupidity that abounds in this game. The director makes a comment that he has plenty of people to man the remaining two ships, but they're all on Earth (which doesn't do any good if the crew of the one is dead). I know we need a person to hate in this game, but, again, we gotta go to fanfiction to make any sense of why a character is doing what a character is doing. I'm going to add into this the absurd notion that a single ship could protect an entire fleet of refugees with no assistance. There's a scene in this game where you watch as Crowe tries to desperately protect the Eldarian refugees without any kind of military backup. And no one thought to contact the one friendly alien species out there that could help, so we have hundreds of dead refugees for no apparent reason other than one man's apparent vanity in trying to get things done. Again, this is just more fanfiction fodder for the fandom in an effort to try and repair this kind of story damage. And this is already a slightly obscure fandom when it comes to writers. If others aren't taking that time to do any of this, it's because they don't want to, they're not necessarily inspired to do any of this, and I certainly don't blame them because we were let down when it came to story. It's a lot nicer to get those hints from the writers themselves during the game play than it is to scratch your head throughout and say, "WTF? That was stupid. Why did they do that? Why am I still playing this? I'm just going to trade it in for a new game that's better." And based on the drop in sales from Till the End of Time to The Last Hope, I'm presuming that a lot of the North American and European fans were saying exactly that. They shouldn't be the ones fixing these story errors.

Add into this the preachiness and poetic waxings of evolution, and we get a failed attempt at a cash cow. One would think that, after some of the failed attempts of doing the same thing with some of the Final Fantasy games, tri-Ace and Square Enix would have learned to do more with the series than what it has. Sadly, because this isn't Final Fantasy, the drop in sales translated into: It isn't doing well, we really shouldn't bother that much.

SO4 was almost the last game in the series. Fortunately, a fan in the company decided to try and revive the series with the final of the console games, Integrity and Faithlessness. We got a better story with this one, but it didn't work as well as it could have. We don't do any planet-hopping. We don't get a lot of game play. In fact, that started to go down with SO4. I put in a little over 60s on my first play-through for SO3, and that includes some of the post-game content. After I got my own copy of SO3 and we had a PS2, I put in over 100 hours into my game play on that first play-through alone, including post-game content, and I still haven't defeated that final post-game boss yet! I can't tell you how many hours I put into SO5 - my original play-through vanished at some point - but it wasn't anywhere near 60 hours. The game play and story were pretty straightforward, and I defeated the game.

For one of my friends, SO5 felt like a half-baked story, like it was only half a story, and I can understand why she feels that way. For the amount of story we had, though, in my personal opinion, we didn't have as many plot holes, and it filled a gap between games 2 and 3. It offered us new characters, which is actually part of the series' charm.

Finally, we get to Anamnesis, which is not a console game but a mobile phone game. It was released to North America last summer. Free to play, got plenty of gems for trying to summon characters, including favorites spanning all five games. From some of the games, you even got characters that weren't playable, like Clair, Tynave, and Farleen from SO3.

Anamnesis is currently enjoying a great deal of popularity in Japan. In North America, it isn't quite so true. We've had to wait for more story to come out - I attribute this to the amount of time it takes to translate  the story itself from Japanese into English (primarily) and to possibly translating the programming itself. I'm going to be the first to admit that programming is a massively grey area for me. I'm also saying possibly on translating the actual programming because I know people who have the Japanese version of the game on their phones, something I'm considering doing even though I really can't read kanji. Like. At all. (But great motivation to learn, yeah?) I'm just trying to consider all of the possibilities in why it took so long to have the story updated. The same friend of mine who plays the Japanese version has noted that it takes up to a year or two for the new stuff to make its way to North America. That ultimately leaves the rest of the world in the lurch when it comes to the new content. We can either grind away for ranking or just stop playing. Many stopped playing, which plummeted the game's potential.

I'm actually forgiving on the amount of time for the events and story to make its way to North America. The original Dragon Quest game appeared in Japan in 1986, hitting the U.S. in 1989. Some amount of delay is bound to be inevitable. I'm also willing to grind away for ranks and levels. It's something that's part of every fantasy RPG ever, in some form or another. Even the first Dragon Quest Builders game had some form of leveling up. Anamnesis became an MMORPG, and, well, the only fantasy MMORPGs that have had any success have been Dungeons and Dragons Online and World of Warcraft, along with its predecessor. Final Fantasy barely survived its first MMORPG attempt. I believe they're trying a second and a third time with that series, one more for PC than mobile phone and the other for mobile phone (there was a crossover with Anamnesis and the Final Fantasy game - I got at least two of those characters), and I'd have to poke around to find out if the newer attempts are more successful than the first time around, or if they're just as doomed as the first. What I'm noticing with Anamnesis is most fans in North America don't want to wait a year for new content, not when other games are coming out with content much faster. I don't blame them, either.

What I'm not so forgiving of, like many other fans, is the ridiculousness over getting the established characters. When a special event came out, some of the main cast got new costumes, and trying to get those variants was a major pain in the ass. A ten character draw cost 5000 gems, and there were times when I didn't get a 5 star character (ie, Edge or Fayt). I'd get three stars and maybe a four star or two. I could spend money on more gems (how they were making money on the game because it's actually free to download and play) to do another draw like that and still come out the same way. And now, I'm waiting to hear back on why I can't keep playing because the drop in player participation is causing Square Enix to conclude service in November. I can't update the game. My choice to keep playing right now has been taken out of my hands, and that, right now, is one of the biggest missteps of all on Enix's part. The other, of course, is their lack of support for people who have experienced problems with the game. I'm not sure what happened, but, at some point, when players reached out to support, they never heard back. They reported glitches in the game, and the maintenance never fixed those problems.

(Note: As I finished this entry up, I got a reply back from Enix on the issue regarding the game. Before they performed the last maintenance, the developer sent out an OS compatibility change notice. This took many players by surprise, and it's definitely not helping the Star Ocean franchise maintain any type of viability outside of Japan. I came back up this way to post the news. To say I'm hurt and disappointed is an understatement. It took almost a week to get an answer and then I had to reach out and ask what was going on. They could have told me that last week when I sent the initial inquiry. Again, this came pretty much out of the blue for many of us, and I daresay it's more the North American division pulling some of this shitty behavior and not the company as a whole. I'm certainly going to push for better from this company because they do have other games that I enjoy.)

I'm still waiting to hear back on why this has happened. It's been a week now. And I've fired off a response to find out what's going on. This has not been good for the series in the least, but it's also not insurmountable. We could have gotten more console games if sales were up, but sales have been low since The Last Hope. Whether it's for the reasons I've stated, I don't know. I'm speaking on what has personally disappointed me with the story and game play treatment, and it's baffling that Enix wasn't paying attention because SO2 and SO3 were the most popular games out of the franchise.

And here I am at last, finally concluding on where I feel tri-Ace and Square Enix went wrong with the Star Ocean series. My final analysis is this: they dropped the ball on a unique story idea that could have been marketed to both Star Trek and Dungeons and Dragons fans alike. I know of no other series that combines space travel with fantasy settings quite the way this franchise has. (Though if anyone knows of another, I'm glad to hear about it. My RPG games knowledge is quite limited due to personal interest, time, and money. Everything else I've seen in GameStop has been more fantasy-style settings, and my trips there have been just as limited.) This has the potential to be quite the gold mine, but they gotta take the time for the story. They gotta take the time to enhance the game play. Most RPGs last for hours. I'd love to see Star Ocean take some cues from Dragon Quest and actually show when nightfall occurs on the planet and thus have a different range of enemies to fight. (This might be true for Integrity and Faithlessness. It's been a couple of years since I've played. I would love to reacquaint myself.)

Most RPGers are willing to put in the hours for the gaming. I know this. There are D&D groups out there with teenagers, kids in the 13-16 age range. They're putting who knows how many hours into completing quests. Hell, people are putting hours and hours into shooter-style games. It isn't the amount of time being asked to play. It's the overall driving story to get to that final boss.

I'm going to conclude with a number of things. First, I would love to see Till the End of Time get the same treatment as Final Fantasy VII, and with the same VAs. Steve Staley is Fayt Leingod for me. The guy they got for Anamnesis is okay, but he's no Steve. (Just like Crispin Freeman is Albel Nox.)  I would love, love, love to play that updated version as much as I'm drooling over the updated Final Fantasy VII coming out in March. I'm not entirely sure how I would rework this story to make it better. I'd probably take elements from the manga and put them in as cut-scenes, but I'd certainly make it so traveling from one point to another on Elicoor II didn't seem like such a breeze. Travel time would become very realistic.

The Last Hope is the one that has the most potential for a rewrite and really could have been gaming gold. There was a missed opportunity with Crowe. They could have done like they did with Second Story/Second Evolution. Choose your character - Edge Maverick or Crowe F. Almedio. That totally would change how that game is played and who you could recruit. (It's actually a dream of mine to rewrite this game into a novel. This may be something I do for 2020 because I'm doing my best to stick with the projects that need finishing at this point. I'm considering allowing myself at least two new projects for 2020, and it's turning into three. Stay tuned on that one!) The main problem is fixing the unbelievable parts, which I feel I can do.

I can't say much about Integrity and Faithlessness. I enjoyed the story, what I can remember of it. While I can watch the cut-scenes on YouTube, I'd prefer to play it again because I've noticed where the cut-scenes have left out important bits because they were game play. I need those bits to make a better call on what I would do differently for this game.

Finally, I reach Anamnesis. Ultimately, I'd love to see this turned into a console game for North American and European players. I'd have the events, like the Halloween, Christmas, and Valentine's Day specials (to name a few of the events), along with select characters be locked until certain levels and goals were reached. Just like learning new skills and spells throughout any RPG. But the story would have to be complete first, and that's kind of hard to do with an MMORPG like that. Add into this the bonus of being able to create your own character, and tri-Ace and Square Enix would definitely have a gaming experience unlike any other for the console. I would avoid making the events and limited-time characters as downloadable content. The gacha system has already burned many of the players here when it comes to Anamnesis. We want those characters, and we want them now, without needing an online connection!

That pretty much covers it. Yeah, this was a long entry. Probably be about an hour on YouTube or Facebook. ^_^ At any rate, it's time for me to wind this down and mosey on to other things for the evening.

I definitely want to see Star Ocean continue. I want to see tri-Ace and Square Enix learning from their missteps with this franchise. Part of why sales are low, as I've said is my opinion, is because the story and game play aren't getting the same treatment as Final Fantasy and Dragon Quest. (And I'm hearing that a lot of people haven't heard of Dragon Quest, which is kind of weird for me because that series has been around for 33 years. I know of only a few of the games not making it out of Japan initially. But I digress.) I've played almost every Dragon Quest game that I've could over the years, and the consistency with it has been awesome. I've played a few of the Final Fantasy games as well, and, even though some of the characters I've encountered there have annoyed me greatly, the story continued to drive me forward. I can say the same thing about Shining Force, and that has experienced way less popularity than Star Ocean since Sony developed the PlayStation system. I know the developers can do better with this franchise. I've seen fanfic that has done far better by this franchise than what the developers have done.

Whether this happens or not does remain to be seen. I'm forever hopeful. Besides, I love to write, and the fanfiction I can come up with will be awesome, no matter what.

And that's it for today. In the next entry, I'm going to the granddaddy of all RPGs, Dragon Quest! Woohoo! I might round everything out with published works that revolve around gaming. We'll see!

Until the next time!
elise_rasha: (Default)
This first entry is actually going to cover a lot more than just my history with gaming and what I like to play. Some of it is going to hash out what a lot of people already know, too, and that there's at least one person out there who thinks it's okay to be hesitant about what types of games we buy. There's this misconception out there that, in order to be a "true" gamer, you have to play every game out there, and it's just not true. I'm going to be the first one to admit that, as a geek and a gamer, I'm very much on the selective side. In my personal view, there's nothing wrong with being an avid gamer and wanting to collect as many games as you want or even collecting only those that appeal to you. There is no such thing as a game for everyone and everyone for gaming. We get exposed to certain things in our youth, be it misspent or well spent, and we cultivate the things that start to interest us when we become teenagers.

Now I know some adults that used to like gaming, but they'll tell you that you're supposed to outgrow it after a certain point. These are also some of the most miserable people I know because they're also not cultivating anything new in their lives. They're not seeking other forms of enjoyment, instead just allowing the daily grind to, well, grind them away. I'm 41, about to be 42 in the next month and a half, and I still enjoy playing video games. I still enjoy movies, music, and I'm getting back to where I enjoy being outside in moderate temperatures. I enjoy browsing for comic books.

And, as I sad at the beginning, I admit to being selective about what I play, watch, read, and so on. I will encourage anyone and everyone who wants to chase every shooter game out there, be it Call of Duty or Fallout or Halo, to go for it. It is your life, and, if that's part of how you enjoy your life, then by all means enjoy it. I just happen to be selective, and, in reflecting upon the portions of my misspent youth, I've actually always been that way.

You see, I go back to the days of the dying arcade system in a small town - Pizza Hut and one of the laundromats (it's now out of business) were the only places I knew of in my small town that had arcade games - and the rise of the personal console system, aka the original Nintendo gaming system. Some of the games you see in the movie, Pixel? Pac-Man, Ms Pac-Man, and the game with the spaceship shooting the aliens and asteroids? I played those, but I wasn't die-hard about them. Super Mario Bros and Duck Hunt were okay, but the one game as an early teenager I could spend hours playing? That would be Dragon Warrior, now known in the States as Dragon Quest. (Fun, secondhand history note: Dragon Quest has always been Dragon Quest in Japan. Upon coming to the U.S. in the 1990s, the name had to be changed because of something else called Dragon Quest, but, when the rights to that expired, Enix made the change, and everything is now synced as Dragon Quest.) Mind you, there were days when the game couldn't keep my attention - I'd play for maybe five minutes and be bored; then I was shutting down my game and handing my gaming hour over to my brother or stepbrother - but I could definitely play for hours. Then there was the classic tabletop gaming I did with an ex-boyfriend, brother, stepbrother, and former friend. It was technically Dungeons and Dragons but in the Dragonlance realms. That's also where I got my first taste of gaming fiction but not in the way that I write gaming fiction. Margaret Weis has told some stories on Facebook! ;)

Since the private console took off, I've played on almost every system that there is, minus the Atari Jaguar, the Nintendo GameCube, Nintendo64, XBox, and XBoxOne. If Sega had something before or after the Genesis, I don't recall. My family never owned it. And RPGs weren't actually a big thing. I never got super into Final Fantasy or Ultima, Castlevania or Legend of Zelda. I believe there was a one other big fantasy-style RPG out there during the 1990s for the Nintendo system, but I just wasn't into a lot of the games at the time. Shining Force and Journey to Silius were the ones I played mainly, and they were on the Genesis. Sadly, during this time, the main versions of Dragon Warrior/Quest disappeared in the states for a while, appearing in shoot-offs for the GameBoy, and I either wasn't too interested in the GameBoy or just not fortunate enough to get one of my own at the time - probably both. Nintendo had a slight monopoly at the time, and, even though times were somewhat better financially then, we were still poor so buying a lot of gaming stuff was just not possible. And, in truth, I have no regrets about not getting every RPG game out there. Here's why.

Finding the right role-playing game (or any game, for that matter) is like finding the right book: it has to interest you, from the cover art to the summary on the back. Then the game play has to live up to what's being advertised - are you hooked enough or even more than enough to keep going? Are you really wanting to spend upwards of $30 or more for a game or a book? How do you even answer these questions to know enough to make that kind of an investment?

Just like with books, the answers are simple enough: you ask to borrow from a friend, a library, or, in the case of games, your local movie rental company, if you're fortunate enough to have something similar to Blockbuster hanging around.

In my case, when it comes to the games I love, I've watched others play. Dragon Warrior was something my brother, stepdad, and stepbrother were into so I got to watch them play first before I played the games myself. In fact, most of the RPGs I've played on consoles are because my stepdad played them, and I liked them enough to want to play for myself, at least where Dragon Warrior/Quest and Shining Force were concerned, Final Fantasy to some extent but not as much. Star Ocean is because of old friends. If your friends don't mind you watching them play, that's actually the absolute best way to determine whether or not a game is right for you. Barring that, if they're willing to part with the game or if you have a place where you can borrow games like you would movies, getting them on loan is the next best thing. I only put money down on games I've never played before because I know the series, and I know my enjoyment of the series is high, though I daresay Final Fantasy is the one more on shaky ground than either Star Ocean or Dragon Quest. A couple of duds here and there with that one!

If you're wondering about reading reviews, be it from the New York Times or whatever big name magazine is out there as well as the reviews from actual players on Amazon, I say use those as well. Please just bear in mind the following: What one person enjoys, another person does not, and vice versa. Just because I enjoy Dragon Quest and Star Ocean doesn't mean other people have. On that individual level, we know what appeals to us (which is why I'm saying it's okay to want all the games for those who do and it's okay to be selective for those don't want all the games; this is what makes being a geek so great; there are no hard set rules on what you can enjoy from all of the nerdy things out there). This is why I encourage a try-it-before-you-buy-it approach, especially if you're on limited funds a good portion of the time, especially when it comes to games. Games tend to be more expensive than most books, including hard covers but excluding rare and out-of-print editions (like an original of A Christmas Carol by Charles Dickens or The Lord of the Rings: The Fellowship of the Ring by J.R.R. Tolkien). If you don't have access to a movie rental store, check out your nearest anime convention. Many of those tend to have gaming rooms as well, and you can find some of the classics there as well.

As a gamer and a selective one to boot, one of the most important things that's going to draw me in immediately upon starting up that game is the setting for that story and where it transports me to. I'm not necessarily one for dark and grungy and apocalyptic for my games. I reserve the apocalyptic styles more for movies and some books. When I game, I want to be transported into a brand new world. Yeah, it can kind of look like the world I live in, but, if it's unable to evoke a sense of wonder in me in the opening credits, in the initial starting scenes, and throughout the entire game, I'm probably not going to stick around for very long. I have to have a story to munch on as I play, and, yes, I know many shooter-style games have stories to go with them. As with books and movies, the story in the game has to interest me for me to play. If it seems ho-hum somehow, I'm not playing, and I won't care how many people scream about the game in question being awesome. If I find it boring, I can't endure it, at least on a fictional level. And I expect others to feel the same way about the things they find boring. Again, this comes down to individual tastes and interests. For me, setting is one of the biggest key elements. This is where Star Ocean, some of the Final Fantasy games, and Dragon Quest have one leg up for me over all other games. They appeal to that science-fiction and fantasy geek within, they fulfill that need for wonder in my surroundings. And, yes, it has helped that gaming graphics have made leaps and bounds over the last twenty-some years! (And, on that note, I don't compare the original Dragon Warrior games to the ones being released now - everything done at the time of release was top-notch and still provided everything I was looking for in the game for the time. This is just my personal take here, it's like comparing apples and oranges because we have this insane need to compare instead of just enjoying having that apple or orange in that moment. No shame in having enjoyed games with pixelated graphics on an 8-bit gaming system! And no shame for thinking that they're great.)

Second, as mentioned, is the story and how it affects the game play, and, yes, it's going to get repetitive. A lot of stories, no matter their format and genre, tend to follow the same tropes and rituals set forth by industry standards. The Hero's Quest tends to be the most popular for fantasy nerds and geeks. (And if you think for a moment that a lack of story is hardly an issue for most, I point to you in the direction of the Alien Vs. Predator movies. Filled with action? Yes. Actual story? No, that's why a majority of the Aliens and Predators fans disliked this movie, and I can shred both of those movies to bits to this day. I can shred the story behind the game, Star Ocean: The Last Hope to shreds, too, but I also enjoyed that game greatly because of the futuristic and planetary exploration aspects. I'll even tell you I want to rewrite that game's story some, modify it, and make the game play longer just because there were things left undone. Same goes for Star Ocean: Integrity and Faithlessness. Both are examples of where the developers flopped but decided to not learn from their mistakes, as they have with Final Fantasy, but more on that in another entry.) It doesn't matter if the quest is taking place in a video game, movie, book, or at the table with friends, The Hero's Quest is about overcoming all of the odds, and that's one of the things I love. Hell, I don't play for just the graphics alone at this point. I don't abandon series I love because something else, according to someone else, has better graphics than something that's older and a product of its time. Give me the story and give me the following.

Finally, I get to the characters. I gotta love the characters, or the story and setting still ultimately mean shit to me in the long run. Even the graphics can't save a game if the characters are cookie-cutter or two-dimensional. Growth and development are musts, not just for the main character in the questing parties but for the so-called side characters as well. I know many people who gravitate to the side characters more than the main characters. I can guarantee, based on the number of fanfiction out there in Star Ocean alone, that a secondary character is going to get more love than a main character. Hell, when I played Final Fantasy XII, I switched Vaan, the MC, out for Balthier just because he was more suave and less whiny than Vaan. He also had the more interesting backstory than what Vaan did. And going back a little to Final Fantasy X? Oh, dear gods, I hated Tidus. I called him a whiny ass bitch. He annoyed the shit out of me. I was more fond of Seymour and Jecht than I was Tidus, and they were boss fights! Now, mind you, Tidus did end up growing by the end of the game and coming to understand his father a bit better, but he was also proof that Square Enix and tri-Ace tried to capitalize in on the emo hero archetype they created in Cloud Strife for Final Fantasy VII, who, again, had the more interesting back story. (Note: Final Fantasy gaming on my end has been limited to VII, X, XII, and XIII as well as the first Tactics game. Of them, VII and XIII are my favorites due to story and characterization.)

And, because I am a sucker for a really excellent RPG, I don't care if a game takes me over 60 hours of my life to play and I still haven't defeated the final boss. In fact, for me, that's the final requirement. I don't care about grinding levels for the most part. Dragon Warrior II was the worst I've ever played for level grinding, and I almost had that game beat before the game cartridge wiped out all of the adventure logs. I'll grind for levels if I've got to in order to reach an objective. (Just don't make it ridiculous to reach levels, like Dragon Warrior II. I swear, you had to get like 50k for the next level, but the enemies to get to that were too strong so you were grinding against groups that left less than 500 experience points per battle. It took you a while!) And I say more than 60 hours of game play before reaching the final boss because that's where some of my disappointment in The Last Hope has come in - I put 60 hours into that game, including defeating the final boss and clearing out most of the post-game dungeons. I put more hours into Till the End of Time than that! When it comes to my RPGs, I want it to feel like an actual hero's quest, and those aren't completed in days or even weeks. It took Frodo and Bilbo a year at least before they returned from their adventures in The Lord of the Rings. The quest creating the story, the secrets unveiled, those are what makes an RPG the most enjoyable for me. That was driven home for me yesterday when I finally picked up Dragon Quest XI: Echoes of an Elusive Age yesterday. As a gamer and a reader, I was like, I want to go there. I want to go to that world and live. As an author who is also looking into gaming design or film-making to coincide with the author aspect, that's what I want to create. I love and live for that sense of wonder.

I know it seems like a tall order to ask for in a video game and a book and a movie. Or maybe it doesn't. This is just what I prefer as an individual and what I'm striving for as an author.

In the next entry, I'll be talking about the missteps done in the Star Ocean series. Right now, this whole gaming discussion looks like it's a three-parter, and I'm going to thank the creators of Dragon Quest for that.

Until the next time, my friends!
elise_rasha: (Default)
I am a fan girl.

Yep. There it is. I said it. I'm a fan girl. I've been a fan girl for as long as I can remember, too. If you're new to me or just even new to this journal, this is something I've mentioned quite a few times over the last several years: I was born and raised as a geek. Star Wars and Star Trek were my bread and butter as a kid. Yes, my parents watched them, but I don't ever recall being annoyed over watching what they were. Anything to do with Tribbles? I love that about Star Trek. Between Jem and the Holograms and Transformers, Transformers was my favorite. I'm old enough to remember the slow decay of arcade-style games and the rise of Nintendo. My first actual fanfictions were for the Bangles and Teenage Mutant Ninja Turtles (not simultaneously). i remember watching Ralph Bakshi's animated The Lord of the Rings and just completely falling in love with Tolkien. In college, I connected with like-minded individuals because I was writing Transformers fanfiction and was re-introduced back into anime. Hey, I remember watching Nausicaa of the Valley of the Wind on Showtime as a child and catching reruns of Speed Racer on MTV and, later on, Cartoon Network. I played Dungeons and Dragons with my boyfriend and my best friend in high school. Hell, my (now ex) boyfriend and I connected over talking about the X-Men cartoon and comics! There isn't much about being a nerd and a geek that I haven't embraced at one point or another.

Yes, I had my critics in my youth. I had people pick on me for being different. Weird Not like "other girls", whatever the hell that's supposed to mean anymore. I was fortunate enough, though, to have a dad who told me it didn't matter what other people thought of me, that what I thought of me was more important. I was fortunate enough to have a mom who understood she couldn't stop me from doing the things I wanted, to pursue the various geeky aspects of life like Dungeons and Dungeons and allowed my  ex-boyfriend to bring the gaming stuff over to our house to play. The only thing I ever truly felt lonely about during my teen years was being a Bangles fan. I had one person who enjoyed their music as much as I did, but, as we all know, sometimes one person just isn't enough.

My horizons have expanded since the internet started to become a thing back in 1996. In fact, they've expanded quite a bit. As a fanfiction author, I've delved into a variety of fandoms, some of them rather hardcore, but I've had one just have a lot of staying power when it comes to not just writing fanfiction about but obsessing and wanting to collect everything there is about it.

Star Ocean.

For those of you who don't know, Star Ocean is a science-fiction and fantasy RPG that premiered in Japan for the Super Ninentdo back in 1996, oddly enough. The first game, originally titled Star Ocean: A Space Odyssey, must have been met with some type of a warm reception in Japan because, three years later, Star Ocean: Second Story was released to the very first PlayStation console system, not just in Japan but to North America as well. (There are no mentions of a European release on the Star Ocean Wiki page, at least not for the first release of the second game.) Three years after that - yes, they went every three years with releases for the first three games - the game that got me hooked was released, Star Ocean: Till the End of Time.
 
I was intrigued with Till the End of Time the moment I saw the ad appear on television. It was the first gaming ad I'd ever seen, but it took me a while to actually play the game. I started playing at a friend's house, and they'd borrowed it from one of his brothers. It took me a tad bit longer own the game. I've just been enamored with this series since, so much so, I own the original Japanese SNES cartridge for Star Ocean: A Space Odyssey, Star Ocean: First Departure (PSP) . . . basically, I've gone out of my way to collect almost all formats of the games plus whatever merchandise I've been able to afford over the years. I'm only missing Blue Sphere for the Gameboy Color and The Last Hope for the XBox 360. I've played games 3-5 through to the final bosses, Till the End of Time to all the way up to Freya (she's constantly kicked my ass), The Last Hope beyond the Maze of Tribulations, and Integrity and Faithlessness to the first boss fight in the Maze of Tribulations. I've gone deep in for other fandoms before, namely Transformers and Inuyasha (some mild collecting for Teenage Mutant Ninja Turtles, Avengers, and the Lord of the Rings), but Star Ocean is the one that I currently cannot see myself parting with any of what I own any time in the near future. i'm even engrossed in Star Ocean: Ananmesis for Android phones.

I still write fanfiction for Star Ocean as well. I have ideas to novelize The Last Hope and create a backstory featuring a young Edge Maverick (in an effort to answer some questions that have popped up for me recently).

Which has also led me to watching the cutscenes for the games on YouTube. I'm currently watching The Last Hope and live tweeting about it on Twitter. It's been a long time since I've played the game, since the game was released, and I'm questioning why I still love this game based on the massive plot holes that keep revealing themselves over and over again on me, but it's still something I enjoy. The story potential there is perfect, and I intend to take full advantage.

I'm writing about the things I enjoy. Writing advice is just a bonus, but I don't know it all when it comes to writing. That's just how it goes.

So expect a lot of Star Ocean talk coming from me. Expect me to talk about the stories I'm writing, the books I'm enjoying, and the things I'm enjoying about my spiritual path. They all make up who I am, tell the stories of what I've endured, and allow me to heal on a personal and soulful level. I can't ask for anything more than that!

~Blessed be!~
elise_rasha: (Default)
I want to move to Colorado. Recently, I tried to do just that with only $100 to get me there and nowhere to sleep. Does this sound familiar, my friends? It should. I did the same thing in October 2014 when Divine Inspiration had me haring off to Seattle. I didn't stay in either place for very long. Indeed, my stays in Washington and Pennsylvania were longer than my stays in Louisiana and Colorado, Colorado by far being the briefest of them all.

And I admit that it's because a part of my situation hit me hard. Harder than what I could have imagined. The very real fear of everything I'd worked hard for going up in smoke due to my lack of preparedness staggered me. What I discovered in Colorado angered in me. Three homeless shelters on a first come, first serve basis for men and women. Homes available but some that won't take housing vouchers and other homes empty because the marijuana industry is snapping up empty homes because it's cheaper to grow the plants that way (something I learned from a friend of mine after I'd returned to Tulsa). And this whole concept just baffles me because, after the legalization of recreational marijuana, Colorado experienced a surplus in its budget from the taxes gained on the sales. Residents, according to a former co-worker who has a sister living there, received a healthy state tax return for once, and the state still had a surplus. States like Washington and Colorado should have better programs in place for the homeless than trying to stick to the model of "business as usual". It isn't working for those trying to have a better life. It isn't working anywhere.

I admit, I still long to be in Colorado, but I plan on being better prepared the next time. I felt things there that I haven't felt in a long, long time. I dream of that homestead, of the country life, of life under skies so dark, you can feel what our ancestors once felt. There was such magic there. I opened up my Viking music playlist and ideas for a novel I'd thought of a few years ago just flowed through me like a movie trailer. There is no greater joy in knowing where you're meant to be for a small part of this thing we call life.

I dream of Colorado still. I dream of that green life, that amazing life, even as other dreams filter in and out of my brain. I dream of a small goat pen, chickens, dogs, and cats roaming around the yard, with a couple of children at play, of a legacy that only I can create.

The witch is in.
elise_rasha: (Default)
Well, it's definitely been a while again. I find myself struggling with everything I know I want to do with this online blog. You know, that whole author/pagan/self-sufficient person type thing. And I realize it's harder than what I actually gave it credit for.

For starters, one side of the aisle you have the old school crowd screaming, "Keep it professional! You gotta do this and that in order to be a writing success!" Which, if you as an author are aiming for representation or even straight querying a publishing house without the agent, might just be a tad bit true but not nearly to the extent as they would have you believe. If it's coming down to having 20,000 followers as a guaranteed measure of sales, then how you build that following seems irrelevant. A following is a following, and, if by some means we find common ground through religious/spiritual practices, a love for fandom, or some other topic, then sticking to just writing about writing and what books we're writing limits the scope of how to gain that following. Yes, it's certainly ideal to have that in your back pocket, but, with the changes that have come about to the publishing industry, thanks to Amazon, authors now have a wider range of freedom to actually be themselves.

So there's that first piece of that bitter pie: Focus on this, look and act like a professional.

I can do that. At the same time, it limits how often I write in these journals, how often I take to Facebook and Twitter with anything other than memes. It's something I've noticed with my personal Victorea Ryan account. I'm mostly about memes and sharing the spiritual advice that means a great deal to me.

Second,on the other side of the aisle, you have others urging, "Let people get to know you first then mention what you've done." These are the ones who are doing some of the same things I'm doing: self-publishing. They're filling in their own little niches, and they're quite happy to be there. That means sharing their love of being a geek with others and utilizing that harmony, which is something I know I definitely crave but is also taboo with that first, old school crowd who insists on the black suits, the natural hair colors, and a distinct lack of tattoos.

Personally, I find the old school attitude to be stifling. It's added to this personal divide I've had within myself for so long.

I used to believe you never mix your friends. If you were a Transformers fan, I'd introduce you to my fellow Transformers friends, but mixing the Inuyasha crowd with them? It was more than a little unthinkable back in the day, and then add to the mix the spiritual/religious crowd? Odin's beard, who knew what kind of eruption could come from that!

I'm done with this divide I have within me. I'm absolutely 100% done with it. I am an ecclectic mix of geek, woman, and pagan. I'm this soul who wants to learn gardening and animal keeping. I want to write about what I learn about herbs and roots and crystals and the Divine while sharing cosplay pictures and stories from conventions and writing out crazy epic fantasy adventures. I want this blog to reflect the very core of who I am, the very things it's currently lacking. I love food. I want to write about books I've read and movies I've watched. I want to do all of this and more. There are things I don't know that others do, things that will be new to me.There are things I know that others don't.

I'm ready to combine everything together. For me, this notion of black and white professionalism is all well and good, depending on what you're aiming for, but it's so lacking in imagination. The publishing industry and life in general are constantly influx now. I know the type of people who will enjoy what I have to offer. I can carve out whatever niche I wish to, join one and expand it, and simply go from there. The sky is no longer the limit. It's whatever I sent my mind to that is.

What can I do that hasn't already been done? I don't know yet, but I'm aiming to find out!

For those of you who read this and feel like your life is divided, listen to that. Merge your fractured self into one whole being. Love Gravitation and are a Buddhist? Great! Nothing wrong with blending the two together in your life. Love drinking sodas and mixing herbs together for incense? The world needs you to be whole, too. This isn't an easy thing, especially when the world says you must be one thing in order to be something else, but you will know what to share with others and what to keep secret. But don't fracture yourself because the world says so. Be you. Be beautiful. Be awesome.

Blessed be, my lovelies! Blessed be!
elise_rasha: (Default)
Now, I want to note right this moment that I have not done any hard or concrete research into this, though I feel rather certain that the data out there exists, possibly in the form of old letters and journals. If you feel like I'm wrong on what I'm about to address, feel free to say, but I will also ask that you provide some actual evidence to counter what I'm about to say.

To start here, I posted to Facebook back August of 2018 - it was after I'd tried to reconnect with a person who decided staying comfortable was more important than actually learning and growing as an individual (yep. Being snarky on that one) - that I loved being a jack of all trades. Right now, the only thing I'm on my way to mastering is writing fiction, and that's still going to be a lifelong prospect. (It's also still kind of looked down upon, but that's okay, too. I'm still going to write fiction for as long as I humanly can.)

Yes, I wrote I loved (and still do love) being a jack of all trades. I've worked in manufacturing, health care, retail (specialty retail, mainly), hospitality, and restaurant. I've really racked up the number of years in the restaurant industry, too, and, if there's anything I've ever noticed since I first began working in the "real" world back in 1994, it's how things have changed. For decades now (and this is coming from my stepdad, who has a considerable number of years working in a foundry, and from what I've observed during my short stint in manufacturing), the manufacturing industry has been going more automated. Machines can work with more efficiency than a human being can. Yes, humans currently need to run the machines in most U.S. based manufacturing, but the machine can still turn out more parts per minute, per half hour, per hour, based on what the machine is designed to do, than what a human can.

Let me put it this way: Before the invention of tractors, tillers, and the like, a plantation had a dozen slaves, or more, to do the digging, the seeding, the crop care from sprouting, watering, weeding, and harvesting. A dozen people or more to farm over a good chunk of land. Smaller farms fared marginally better, but they also used their children as their labor force as well. A single tractor with a plow can do more work in less time than what the dozens of slaves could.

The same is going on with manufacturing and, ironically enough, with retail. Big chain stores like Wal-Mart have self checkout lanes where one person oversees four or five self checkout registers. In many places, it's all about becoming faster, more efficient, and earning more per sale because they can cut the number of employees that they have on hand. If the store doesn't have the self-checkout, like JCPenney, it's still cutting the number of registers it has open because it still costs them money to have sixteen registers open and pay sixteen people the barest minimum possible (I started out at $8.75 over $7.25 due to my previous retail experience while others hired before me or around the same time as me were hired at $7.25 due to a lack of retail experience) to run those registers. It's just not that cost efficient, and places like JCPenney are already in serious financial trouble. They're trying to keep up with the likes of Amazon, but the majority of people want to be able to try on their clothes before they purchase. It's still costly, though, to have more than sufficient staffing during months like January and February. I call these months the famine months for retail and restaurant because sales decline. (Also note here: JCPenney is staying afloat because of their instore credit card. The constant sales they have does a number on profits, which also affects their ability to hire and pay people accordingly.)

Incidentally, because a lot of retail (and restaurants) are heading into the digital age, I half-expect at some point in the future (may not be now, may not even happen five years from now, but, if animatronic hotel receptionists are a thing in Japan, it's only a matter of time before such a thing takes the world by storm) for any box chain stores like JCPenney to have A.I. employees that they don't need to pay. These A.I.'s are going to be able to help you find what you need with greater efficiency than what a human being can.

For example, last August, I finally broke down, went to JCPenney (bras were buy one, get one 50% off), and bought myself some real bras. Not sports bras, actual bra bras with straps and clasps and everything. I have really huge boobs, and more than a few people kept telling me I need the "right bra, one that could support my boobs. (And, yes, I have huge boobs. I don't like them being this huge. They HURT. Physically. For those of you who say what you'd do with boobs as big as mine, yeah, no. You wouldn't. You'd be complaining that your lower back hurts because of the amount of weight you're carrying, and, unless you're ordering a specialty bra that can stand up to the weight of them WITHOUT the straps digging into your shoulders, you really don't know what you're ultimately talking about. And for those of you who say love my body as it is, heavy boobs are a gift, tell that to my upper back after wearing a bra to hold them up for ten to twelve hours a day in something meant more to please men than to actually aid women. I hate bras with a passion, not just because I'm a feminist but because they also physically hurt me. And, unless you actually have the $150-$300 FOR A SINGLE BRA to fit me or any other heavy boobed woman who earns less than $40k a year, I'll kindly ask you to keep your thoughts and opinions about me, or any other heavy boob woman, to yourself. Bras are ridiculously expensive, even cheap ones, and we have other things to pay with our money. End rant.) So I finally broke down, took some of my earnings and bought me some clothes over tax exempt weekend here in Oklahoma (good on all clothing, shoes, and school supplies). Bras were now on this list.

Now, it had been a LONG time since I'd actually gone bra shopping. To be a little more precise, April 2011 for the Write That Novel workshop I attended, and I'd purchased the size that was closest to what I could wear. Went to Wal-Mart, grabbed the largest size they and went from there. I'd gained weight since that point and have started to lose it again, but this last go-round was a hassle. For starters, there are very few employees at JCPenney who can actually size a woman for bras so I waited for someone I was comfortable with to aid me in this endeavor. Once we finally crossed paths, the sizing took place, and the measuring tape put me in a J cup.

Yes. You read that correctly. J-cup. I ended up getting some triple or quadruple Ds after trying on some bras large enough to fit as well as in the not-white category. I don't wear a lot of white on a daily basis. Any white bras will sit for MONTHS waiting to be washed because I'm required to wear red five days a week. And if you've ever worn a bra for more than a week without washing it, you can feel the sweat, oil, and dirt in the material when you keep wearing it. (It's nasty.)

So, because I finally listened to those who kept telling me I needed bras, I went through this hassle of being sized, of trying bras on, and trying to find something that could be washed on a weekly basis (single person who wears a uniform 4-5 days a week, not a lot of laundry to be done except once a week), and trying to avoid underwires because the wires eventually break through the fabric and start digging into tender flesh. (And, ironically enough, they tell me that underwires are necessary for a woman like me with big boobs.)

Now, this might seem like a rant more than anything else. It is a rant, in its own way, at the same time it's an illustration of the frustrations of clothing shopping that's going to see a revolution take place. Those A.I.s in retail stores I mentioned? They're going to be able to take one look at a person like me, and, thanks to their programming, they're going to let me know precisely what size of a bra I'm going to need, should I go bra shopping. They're going to be able to tell me what size of clothing I need, based on brand, and where it's located. They're going to be able to tell me what colors will work best with my skin tone, whether or not I'll look good with prints like plaid or floral, what accessories will look great on me, and the list goes on. It sounds crazy, it sounds uncomfortable and impersonal, but it's also a very real possibility. When it comes to shopping anymore, we're getting to where we want to be in and out in a certain amount of time. We're aiming to be efficient with our time and our money, and if retail can find a way to make that happen through the use of automation, they will make it happen. The digital revolution has already made a lot of things happen, so, in my humble and personal opinion, this is just a matter of time. It seems farfetched, but then back in 1996, I was just getting a taste of the internet and how it could connect me with people who share the same interests and values as me. Ebooks might have been Jeff Bezos's pipe dream. Being able to apply for a job in the comfort of your own home while wearing pajamas or nothing at all? This is where technology has taken us, and it will take us a lot further, too.

The restaurant industry is being revolutionized by technology. Want Wendy's or some other fast food place but don't want to leave your house? There's an app for that that will send a driver to the restaurant and have them delivery it for you. Want pancakes but don't want to deal with a wait at the restaurant or a server having a bad day? Same app allows you to order from them, too. Sitting in at Olive Garden and don't want to wait for the server drinks, appetizers, and desserts? You can order from the table. Whether anyone wants to believe it or not, the restaurant industry is about to either collapse in on itself or it's going to cannibalize itself in order to be more of one of the following: efficient and expedient (restaurants that want more quantity due to lower prices than their competitors), healthy (more and more people are looking to be healthier, sustainable, clean, and ecologically responsible), or experience-oriented. I currently work in a restaurant. I interviewed for a different restaurant back in January, and the one manager told me he was hesitant to hire servers from places like where I worked. He knows that the company in question is about getting people in and out as fast as possible in under a certain amount of time because the more tables we've had in our assigned sections, the more money (hypothetically) we can make, and his restaurant isn't about that. His restaurant is about the dining experience. His restaurant offers live entertainment throughout the week and holds a firework display for the Broken Arrow area. They don't offer coupons and groupons to get people into their doors. His restaurant will survive this breakdown. They'll be affected by it, for sure, but they will survive because they've taken the initiative to stand out from other places like theirs. The only way many places are going to survive will be to go towards automation and, eventually, for restaurants mainly, food replication, especially those that can't offer more than friendly, pleasant service in their establishments.

I've had people say to me, when I have brought up things like A.I.s taking over retail and food replicators becoming a norm in restaurant, that people need to eat (restaurants) and people will continue to socialize. Yes. All of this is true, but the human element for retail and restaurant will be almost non-existent. Why? Because humans cannot keep up with machines in terms of productivity and efficiency. Less and less people will be employed in retail, restaurant/hospitality, and manufacturing as long as companies keep automating, which is exactly how it should be.

That begs the question of how will people continue to socialize with each other if they're not interacting with servers and cashiers and other employees? Well, let's consider how our ancestors used to socialize in the past.

Long before the invention of taverns and inns, long before the invention of restaurants and stores and movie theaters, our ancestors gathered around fires. They told each other stories. They aided each other when it came to hunting and gathering then leading the way to farming both crops and livestock. They held feasts and religious ceremonies. The more the communities built up, the more they found reasons to gather together, be it at a dance or simply wanting to invite friends and/or family over for a meal. They went to plays to act out the stories people invented or to keep alive the tales preserved from oral storytelling. In some cities, block parties are still a thing. People gather and plan to go to movies and plays. They attend sporting events and geek conventions. Many high schools still hold dances.

Our ancestors stood at fences to talk/gossip with each other. They sat in each other's homes to drink tea or coffee to talk/gossip with each other. Jobs are not why we socialize. They never have been, though they have been great for introducing us to people who could become friends, spouses, and a weird mash-up of family.

So yes. Humans will continually socialize and interact with each other. Many things our ancestors used to do have remained tried and true when it comes to socializing with each other: storytelling around campfires, dancing, religious ceremony, celebrating a birth or a good harvest, and any number of things we know they used to do. As our imaginations have taken us in different places and, with the invention of technology and its advancements, we created other ways, other excuses, to get together and just have a good time. The entertainment industry, since it's inception, has already given us good reasons to come together and to celebrate life. We will continue to ask our friends and family to gather for holidays and birthdays and to head to the movies just because. We'll still sit in the comfort of our homes to watch the Super Bowl and the Daytona 500. The ways we currently socialize with each other will remain for as long as we will. We will just no longer require that socializing in retail, restaurant, and hospitality settings.

To note here: Not all retail will evaporate. Not all human-based jobs will evaporate. My personal belief is this: Health care will continue to employ humans along with personalized services and retail. The entertainment industry, law (read here: courts and lawyers, not law enforcement), architecture, and the sciences . . . anything that requires the human imagination, curiosity, , and innovation, those will be where humans will excel at the most . . . ironically, the way we used to do things.

This isn't as scary as it might sound, actually. Can you imagine being able to sit down and do something we currently call crazy? Like write a novel or pursue singing or painting or even an athletic career with little to no ridicule? Gather with our friends and be as silly as we wish to be? To me, this sounds like a future I could get behind, and I do. 150%.

For some, this might sound like a truly awful thing to behold. For those who feel that way, well, chances are, most of us will be dead by the time what I predict for the future comes to pass. You're safe.

Finally, for the major book announcement!

The Summer of Dragons and Fireflies is now due for publication on May 4th. Some new information came my way over the April 5th date, information that could have had a negative impact, so I chose to push it back one more month. A day later, I realized the gold I'd stumbled upon for myself on this new date.

Yes, my fellow geeks, I chose Star Wars Day (quite by accident, no less) and Free Comic Book day for my book release. I'm stoked about this change. On May 4th, as part of the celebration, I'll be creating a comic book crawl photo album on the Enchanted Realms Facebook page for people to post pictures of their comic book crawl day. I'm even going to have a Star Wars album up for people to share their cosplays, their favorite Star Wars memes, and their marathons with family and friends.

So mark your calendars! The Summer of Dragons and Fireflies is coming at you! May the Fourth be with you!
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Which is currently getting in the way of even being a hobbyist writer. I'm currently seeking another job. I'm seeking server work, but that's mainly because I've become accustomed to having daily cash. Eventually, I'll be making that transition from daily cash to actual paychecks and royalty checks, but to try and make that leap (again) would be rather disastrous for me. At this point, it's just going to be baby steps.

I do, however, need a different job because the current one is unable to support all of my financial responsibilities. The only way for my current serving job to support all of my financial responsibilities would be for me to ditch my car. That would eliminate the car payment and the car insurance by $655 a month. The other areas where I can cut would only decrease my responsibilities by a potential $136. I could declare bankruptcy, but that's an absolute last resort that I would really, really, really love to avoid right this moment. Besides, I've hit the three-year mark with this place. I've hit the point where going in feels like it's crushing my soul and my motivation to do much of anything.

Which is why I have the depth words for this year. In case you've missed it on Facebook (and in case I haven't brought it up here . . . which I haven't; last entries were dated for December 2018), I've chosen three words for this year to expand myself as an author and as a human being. I've chosen Movement, Courage, and Trust. For me, it means identifying the areas in my life where I've become complacent, where my personal development and growth have stagnated, where my writing career has stalled out, and I'm going from there.

This means, for me, living up to what I say I'm going to do. If I want to publish, I need to get that pen into my hands and the words written on paper. That means sitting my ass at my laptop and transcribing those words into a word document. It means setting dates and trying to reach those deadlines.

To help me get there, I bought a rather large planner from the Happy Planner people. (Michael's had an amazing deal on them! And planner stickers! It's been so inspiring! And I can get caught up in "making plans" just like anyone else. This planner, however, is doing more to keep me on track than anything else I've ever tried.) While I'm not hitting what I want to do for daily word counts, I am making it a point to write every day. I have a focus on three works in progress each week, one of which is super secret at this point. When the time comes, I will announce what it is and when it will be published. One of these works in progress is the upcoming The Summer of Dragons and Fireflies, which I've pushed back to an April 5th release date. Another part of why I'm seeking another job is my current one eats up too much of my daytime hours. I'm gone from my laptop anywhere from 10-12 hours a day, five days a week, and it isn't always busy at my workplace. Sadly, I can't carry my laptop with me to use at work. My bosses would definitely frown on that, and, upon getting home, I simply want to unwind and allow my brain and spirit to recuperate. It sucks. It will probably sound like I'm whining to some people out there who come across this, and I feel like I am. I feel like I'm allowed to get this off my chest because I want to focus more on my writing than spend an hour in my car driving to and from work and working for a place that truly doesn't respect my time (but demands that I respect theirs by trying to get 2 hours of work done in 20 minutes - can't be done unless time is taken during the shift to actually get the more time-consuming tasks done. Again, not always possible because customers come first). A change of pace will actually do me some good, a change of environment will do me some wonders as well.

Anyhoo, back to the writing aspect here, I'm also working on stories already in progress only. Depending on what I get done, I may end up doing the same thing for next year, waiting to start new projects until all current works in progress are completed in rough draft. This is a bad habit I got into with NaNo because of their "rules" for November. (Yes, I'll be participating in NaNo this year again, too. Projects for November and the Camp NaNos in April and July will be determined closer to those dates.) It's a habit I'm working on breaking. The habit I'm replacing thi with is finishing the project, hence daily word tracking and rotating out one novel a week to build up that stamina. The super secret project is getting daily work, along with The Summer of Dragons and Fireflies. My goal, by doing this, is to get some works completed.

So now that this is out of the way, I'm making it official here (it's already official on Facebook and will be official on Twitter). The Summer of Dragons and Fireflies will hit online bookshelves on April 5. I know Tuesdays tend to be the typical day of a book release, which generally coincides with video games, DVD, and music releases. I'm aiming to be weird(er) on this. Excerpts will be coming soon. The art reveal will be next Tuesday, February 5th.

Finally, I'm just going to end with what I'm doing to get myself out of my current situation. This is where my word, Trust, is coming into play. I'm currently taking an online alcohol course to cement my alcohol license here in Oklahoma. This simply means I'll be approved by the state of Oklahoma to work in bars or any place that serves or sells alcohol. I'm looking to expand my serving skills. I actually love serving. I love working in the food industry. I've entertained, off and on over the years, starting my own restaurant. One thing I would love to do over the next three years is get myself a food truck to serve food to homeless people, something I would love to do on a daily basis.

I'm on the fence about massage therapy now. It was bound to happen. I love the idea behind it and what it can afford to me. I've run into some obstacles I wasn't expecting, along with a timeline conflict. Chances are now I'll be taking classes somewhere out of Oklahoma. I've had a goal of moving to Colorado for almost three years now. That's one more thing I'm aiming to make happen this year instead of next. This is where I ask myself for how much longer do I keep putting off the one thing I've known is meant to happen for me for the sake of this thing or that thing. Yes, the massage therapy courses would help me in getting a job once in Colorado, but there are also other things I'm ready for.

And this is pretty much it for today. First entry of the year, and I'm glad I got it done.

I hope everyone enjoyed their new year's celebrations! If you've chosen a word for a depth year, may you find yourself wildly surpassing all of your expectations and dreams!

Blessed be, my friends, and happy Tuesday!

Coming up in the next entry: Explorative Creative Writing, Part One
elise_rasha: (Default)
The full title of this entry is A Poor Woman's (Brief Moments of) Envy Of a Former, Wannabe, Middle-Class Writer

I'm aiming for a bit harsh here, but, for as harsh as I might seem on this other person, I'm more harsh on myself. Mainly because I believed in her and her abilities far more than I had myself. Some of it still creeps in.

One of the biggest influences for how I've gone about things probably shouldn't be considered one of my biggest influences, or, at least, I shouldn't consider her to be a good influence.

Or maybe I should. I'm rather on the fence about this.

Part of my writing journey has been a little bit of observation, a whole lot of writing (and hair-pulling), and actually publishing my works through various platforms like Amazon, Barnes and Noble NOOK, and Draft2Digital with an eventual hook-up with Luu. (CreateSpace's customer service was something to be desired towards the end, which is why I'm speculating that Kindle is absorbing that.) Part of the observation was mainly through someone I admired who also embarked on this writing journey then found out it was a lot tougher and rougher than she could have thought possible. The critique group she discovered left her battered and bruised, actually felt almost outright hostile to me when I gave them a chance over encouraging. I mean, I had someone follow me directly to my blog from that critique group and tell me if I wanted to be a published author, I would go back and take the advice there that was given to me, as if this site was the absolute only way to become a published author. As if there is only one single path in order to become published and successful. That type of attitude is something, I'm sure, Chuck Wendig, Stephen King, J.K. Rowling, and a few hundred other successful authors would disagree with if anyone tried to tell them as much. Persistence is the only common ingredient here.

Anyhoo, back to my observations of this wannabe writer and why I kind of envy her right this moment as well as why I'm trying to shed myself of that envy.

You see, back in the start of her journey, her husband took on a job that allowed him to pay their bills. He actually encouraged her to take the time off to focus on novel writing, if I recall her entries on the matter correctly. (She also had an amazing support system in him and the various friends she had through Livejournal, myself included.) Up until I actually self-published Portal to Gaming over four years ago, I had no such support system. In fact, before I took Portal to Gaming directly to Kindle, my support system was a handful of co-workers and a friend who stopped speaking to me earlier this year, and then I was painfully unemployed for the longest stretch of my life ever. Even now, I don't have anyone who is, "Hey, take the time to get some books written. I'll take care of all the bills" because that's not how it works for poor people. When money is tight or not even there at times, everyone in the household can feel that pinch. I have to carve that time out of my day because my 24 hours are filled differently than someone who earns even $$40k a year over my $$17k a year. (In fact, I'm quite disgruntled that I was more productive as a writer and able to publish more when I was unemployed than I am at near full-time employment.)

I had someone once tell me he wished he could do that for me. Given where I was at in that point of my life and where I'm at now, I'm not sure that would have been the best thing for me. My confidence in myself skyrocketed because I landed a serving job and gained me a chance to be more socially interactive with people. I also now have a car that can only be taken from me by Ford should I stop making my car payments. And, while I'm envious that this person had someone who did that for her, I also learned the difference between being a poor person (me) and being a middle-class person (her).

In order to be a success, in order to create change in my life, persistence is key. In fact, that's the one ingredient that's true of any given path we take in this life. PERSISTENCE.

I'm harsh on this woman because it's normal for her to just give up and chase the next shiny thing that comes along. She has the means to do it. I'm harsh on her because she lacked the strength and conviction to actually see what she could have accomplished.

And I'm doubly harsh on myself for believing in her more than myself. I'm doubly harsh on myself for using her as one of the only actual sources for how things can be, and I'm super doubly harsh on myself for listening to those who haven't immersed themselves into this world the way that I have. (I have received some harsh criticism for wanting to get vendor space at conventions to promote my books from someone who isn't a writer, who has only seen half of how things have changed for authors, and still saw fit to give me advice based on either limited information from others or no actual information from the writing/publishing world at all. If she had it, she never exactly said.)

It's been a bit of a slow-going here, but I'm remembering just how brave and tenacious I used to be. I'm still learning, my friends, and, through all of this, I'm proud of myself for what I've accomplished these last four years. The woman who I used to admire can probably the same thing for what she's learned, but I'm taking my lessons to higher places. I love holding my books in my hands. I love talking about epic adventures, Norse gods, and dragons. I recently had a friend gift me a pie he made. Blueberry Lemon Meringue pie. He thought, because it was a non-traditional pie for the holidays, he would give it to me because I'm such a non-traditional person (and yet I love me some pumpkin pie, lol). In looking at my decisions in life, he's quite right. I'm quite the non-traditional person, and I love it.

I'm Victorea Ryan Meadow, and I approve of myself, my works, and this message.
elise_rasha: (Default)
First up, publication announcements!

If you're not already aware, I am a self-published author at this point, and I will probably continue to do so for some time. I had an amazing revelation the other day about why I'm currently dissatisfied with some of my works (including those already published), and, because of that revelation, my hopes of finding a traditional publisher who will back me is very slim. Mind you, when the time comes, I'll still try, if only because I want to know what it feels like to get a rejection letter. (And if I'm pleasantly surprised upon querying, then I'm pleasantly surprised!)

At any rate, because I am self-published, the "company" producing this work is my brand, the name of my Facebook page, and of these journals, Enchanted Realms Fiction, and I am quite pleased to announce the following:

The 2019 Publishing schedule:
The Summer of Dragons and Fireflies, Book 1 of the Maepyrian Chronicles, and Ravensrealm, Arc of Fantasy Book 3, are slated for February and July publication dates.
Rune Stories was originally intended for December, but it is now off the 2019 schedule - mainly because there are events going to happen in the four Maepyrian Chronicles that will affect the events in Rune Stories, and thus Rune Stories will be a big spoiler for some of that. So, upon completion of all four books in the Maepyrian Chronicles, Rune Stories will be published at some later date.
Rune Stories will be replaced with a current work in progress to be announced at a later date.
The Summer of Dragons and Fireflies is due out Tuesday, February 5, 2019. An in-person and online release parties are being planned for that time, to be followed by in Tulsa sales at the upcoming Crash-Landed convention.

The 2019 Convention Schedule:
Crash-Landed, February 15-17, the Cox Convention Center, Tulsa
Tokyo in Tulsa, July 12-14, the Cox Convention Center, Tulsa
Heroic Tulsa, November 8-10, the Cox Convention Center, Tulsa

I will also be doing what I can to host meet-and-greets/author signings throughout the Tulsa area through May of 2019 for certain. May is going to be the tricky month as I want to move out of Oklahoma before the summer hits. I love a good, hot summer, but not to the point where I'm being chased inside with the A/C running.That's not a good summer, so I'm doing what I can to head north.

For the record, I did move out of Tulsa in 2016. I lived in Gretna, Louisiana, for a month and a half. Because I had no real life experiences of living with others, I ended up coming back to Tulsa, which has been of a great benefit for me. I'm actually getting out more, meeting with newfound friends, and just enjoying what my life has to offer.

Still, the mountains call me, and that's where I'm going to go. After May 2019, when the dust settles from another move, I'll be looking for local bookstores in my new area in which to promote and sell my books or even restaurants.

And that's pretty much it for right now. For all of my writer friends, I know it seems like you're getting nowhere, the rewards you're dreaming of just aren't there yet, but, in order to reap those rewards, to know that joy of holding your own book in your hands, I encourage you to stay strong.

Seriously, stay strong. Writing has never been an easy gig nor one with instant gratification. Very few authors actually get that right away. Even the ones who "appear" to have done so, well, they worked hard, they believed in themselves and their abilities even as they struggled and fought their inner demons and critics and self-doubts.

Your story is in the shape of someone else's wound.

Heal it!

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